3dmark99 MegaThread

Discussion about old graphics cards, monitors and video related things.

Re: 3dmark99 MegaThread

Postby j^aws » 2017-4-07 @ 03:53

Still on a 440BX, replaced V5500 with a V3500, and it's slightly faster:
DSC_0344.JPG

With 4136 3DMarks and 8076 CPU 3DMarks (VIA C3 EZRA-T @ 1200 MHz, 133x9).
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Re: 3dmark99 MegaThread

Postby j^aws » 2017-4-08 @ 20:36

Same 440BX and V3500, swapped CPU to a Coppermine-128, unlocked Celeron:

DSC_0346.JPG

DSC_0345.JPG

Celeron clocked @400MHz (system reports 2x Multi, 200MHz FSB?)
3806 3DMark, 6421 CPU 3DMarks.
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Re: 3dmark99 MegaThread

Postby j^aws » 2017-4-08 @ 22:44

Same unlocked Coppermine-128 Celeron and V3500 on 440BX:

DSC_0347.JPG

CPU clocked @ 1066 MHz (133x8).
7065 3DMark, 14779 CPU 3DMarks.
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Re: 3dmark99 MegaThread

Postby j^aws » 2017-4-08 @ 23:21

Same as above, but CPU downclocked:

DSC_0348.JPG

DSC_0349.JPG

CPU clocked @ 266MHz (66 MHz FSB is interpreted @ 133 MHz FSB, 2x Multi).
2477 3DMarks, 4252 CPU 3DMarks.
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Re: 3dmark99 MegaThread

Postby j^aws » 2017-4-09 @ 16:05

As above, but disabled L2 cache using Setmul:

DSC_0351.JPG

DSC_0350.JPG

1782 3DMarks, 3759 CPU 3DMarks.

This is the slowest I can run 3D Mark 99 with this Coppermine-128 Celeron; tried running at 50MHz FSB, but the benchmark wouldn't complete. This maybe due to the AGP bus being underclocked.
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Re: 3dmark99 MegaThread

Postby SPBHM » 2017-8-31 @ 10:55

put back together a Compaq from 2000 with all the stock software/drivers, Trident Blade 3d IGP from the Via MVP4 with 128MB sdram at 97MHz (512K onboard cache); K6-2 533

3dmark99tridentblade.jpg


at least it seems to render all OK, I wonder how it compares to a discrete Trident Blade 3d.
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Re: 3dmark99 MegaThread

Postby 5P133 » 2017-9-22 @ 11:03

R128Pro about 3220
V28MB about 2730
CPU about 3920
unregistered 800x600x16

Update with fsb@112, CPU 448mhz

R128Pro - 3597
V2 - 2848
CPU - 4397
ATrend ATC 6220 + PII400 + 256MB RAM PC133 + Ati Rage Fury Pro 32MB + Creative Labs Voodoo2 8MB + Aztech 2320 + Win98SE
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Re: 3dmark99 MegaThread

Postby n3r0 » 2018-1-09 @ 00:55

Two questions.

1) Is there a way to unlock a 1920*1080 resolution in 3DMark99?

2) Is there a way to remove 60 FPS lock in both game tests (race & shooter)?
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Re: 3dmark99 MegaThread

Postby agent_x007 » 2018-1-11 @ 21:52

Ad. 2 Force disable Vsync in GPU driver (use RivaTuner or PowerStrip if driver itself can't do it).

Win 98 SE Overkill :
3DMark99 MAX 7900 GTX 12GB 2GHz.jpg
Image
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Re: 3dmark99 MegaThread

Postby bakemono » 2018-1-31 @ 08:55

Did anyone ever get benchmark results with Intel graphics and an AIMM? It was a little memory card that plugged into an AGP slot. https://en.wikipedia.org/wiki/AGP_Inline_Memory_Module

I have a 3dmark99 score from a Pentium III-933 with i815 graphics without AIMM. It was 2044 3Dmarks and 13144 CPU 3Dmarks. I was wondering how much of a difference the extra memory buffer would make...
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Re: 3dmark99 MegaThread

Postby Phreeze » 2018-5-24 @ 17:05

http://community.futuremark.com/forum/s ... -fix/page4


this link is dead. is there another place for the 3dmark99 windows 2000 fix ?

edit:
fix here:
https://jigo.lu/wp-content/uploads/2018 ... ax_fix.zip
ArGUS Parts list: http://bit.ly/2Ddf89V
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Re: 3dmark99 MegaThread

Postby marxveix » 2018-12-09 @ 13:33

Aopen AX59PRO-AMDK6-II+ 400MHz - 128MB - Rage128 Pro 32MB
No overclock, bios@turbo settings, W95 OSR2, DX8a, Via4in1419
3DNow! Special Purpose Driver Rage128/Rage128Pro - 630CDH37
3DMarks: 3433
CPU: 6185

3DMark Project:
3DMark Build Version: 200
Date: 12/9/18
Time: 2:37:30 PM
Project Name:AMDK6-II+ 400MHz - 128MB - Rage128 Pro 32MB
Comments:

Project Settings (Template):
Rendering Platform: Internal (ATi Rage128-Pro AGP)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 3,433 3DMarks
Synthetic CPU 3D Speed : 6,185 CPU 3DMarks
Rasterizer Score : 1,701 3DRasterMarks
Game 1 - Race: 39.5 FPS
Game 2 - First Person: 30.4 FPS
Fill Rate : 122.1 MTexels/s
Fill Rate With Multi-Texturing : 169.2 MTexels/s
2MB Texture Rendering Speed: 351.1 FPS
4MB Texture Rendering Speed: 273.9 FPS
8MB Texture Rendering Speed: 171.9 FPS
16MB Texture Rendering Speed: 117.6 FPS
32MB Texture Rendering Speed: 55.2 FPS
Bump Mapping Emboss, 3-pass: 89.1 FPS
Bump Mapping Emboss, 2-pass: 103.8 FPS
Bump Mapping Emboss, 1-pass: 142.6 FPS
Point Sample Texture Filtering Speed: 127.1 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 82.1 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 657.9 KPolygons/s
6 Pixel/strips: 1,698.7 KPolygons/s
25 Pixel/individual: 659.4 KPolygons/s
25 Pixel/strips: 1,660.2 KPolygons/s
50 Pixel/individual: 668.4 KPolygons/s
50 Pixel/strips: 1,388.2 KPolygons/s
250 Pixel/individual: 398.0 KPolygons/s
250 Pixel/strips: 446.7 KPolygons/s
1000 Pixel/individual: 131.1 KPolygons/s
1000 Pixel/strips: 137.4 KPolygons/s

System:
Windows Version: Windows 4 B, Build 1212
DirectX Version: 4.08.00.0400
Bios Version: Award Modular BIOS v4.60PGMA
Bios Date: 08/07/02
Total Physical Memory: 128 MB
Free Physical Memory: 102 MB

Processor:
Processor Type: AMD-K6(tm)-III Processor
Processor Speed: 400 MHz
Processor Caps: MMX 3DNOW
L1 Cache Size: 64 KB
L2 Cache Size: 128 KB

Desktop:
2D Display Adapter Name: ATi Rage128-Pro AGP
2D Display Adapter Driver Date: 12- 8-2018
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 8-24-1996
Desktop Resolution: 640*480
Desktop Color Depth: 16-Bit Color

3D Accelerator:
Name: ATi Rage128-Pro AGP
Driver Name: ATI3DRAA.dll
Driver Version: 4.11.01.4037
Total Video Memory On Card: 32,691 KB
Total Texture Memory: 56,667 KB
Bus: AGP

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
800*600, 16bit color
848*480, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*1024, 16bit color
1600*1200, 16bit color
1792*1344, 16bit color
1800*1440, 16bit color
1856*1392, 16bit color
1920*1080, 16bit color
1920*1200, 16bit color
1920*1440, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
800*600, 32bit color
848*480, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*1024, 32bit color
1600*1200, 32bit color
1792*1344, 32bit color
1800*1440, 32bit color
1856*1392, 32bit color
1920*1080, 32bit color
1920*1200, 32bit color
1920*1440, 32bit color

Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA
8-bit, 332 RGB
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Re: 3dmark99 MegaThread

Postby Justin1091 » 2018-12-13 @ 22:54

3DMark Project:
3DMark Build Version: 200
Date: 13-12-18
Time: 23:48:45
Project Name:My Project
Comments:

Project Settings (Template):
Rendering Platform: Internal (Voodoo5 5500 AGP)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 6.888 3DMarks
Synthetic CPU 3D Speed : 12.010 CPU 3DMarks
Rasterizer Score : 5.140 3DRasterMarks
Game 1 - Race: 75,1 FPS
Game 2 - First Person: 63,6 FPS
Fill Rate : 457,4 MTexels/s
Fill Rate With Multi-Texturing : 558,9 MTexels/s
2MB Texture Rendering Speed: 539,8 FPS
4MB Texture Rendering Speed: 495,6 FPS
8MB Texture Rendering Speed: 379,1 FPS
16MB Texture Rendering Speed: 259,3 FPS
32MB Texture Rendering Speed: 3,1 FPS
Bump Mapping Emboss, 3-pass: 185,9 FPS
Bump Mapping Emboss, 2-pass: 230,5 FPS
Bump Mapping Emboss, 1-pass: 345,7 FPS
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
6 Pixel/individual: N/A
6 Pixel/strips: N/A
25 Pixel/individual: N/A
25 Pixel/strips: N/A
50 Pixel/individual: N/A
50 Pixel/strips: N/A
250 Pixel/individual: N/A
250 Pixel/strips: N/A
1000 Pixel/individual: N/A
1000 Pixel/strips: N/A

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.09.00.0904
Bios Version: Award Medallion BIOS v6.0
Bios Date: 09/04/02
Total Physical Memory: 503 MB
Free Physical Memory: 181 MB

Processor:
Processor Type: Unknown
Processor Speed: 800 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None

Desktop:
2D Display Adapter Name: 3dfx Voodoo Series
2D Display Adapter Driver Date: 11-21-2000
Monitor Name: IIYAMA HM204D/DT
Monitor Driver Date: 4- 4-2003
Desktop Resolution: 1600*1200
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: Voodoo5 5500 AGP
Driver Name: 3dfx32vs.dll
Driver Version: 4.12.01.0666
Total Video Memory On Card: 31.120 KB
Total Texture Memory: 4.191.124 KB
Bus: PCI

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
W-Fog
Sub-Pixel Accuracy
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression

Supported 3D Display Modes:
320*200, 16bit color
320*240, 16bit color
400*300, 16bit color
512*384, 16bit color
640*400, 16bit color
640*480, 16bit color
720*480, 16bit color
720*576, 16bit color
800*600, 16bit color
960*720, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*960, 16bit color
1280*1024, 16bit color
1600*1024, 16bit color
1600*1200, 16bit color
1792*1344, 16bit color
1856*1392, 16bit color
1920*1080, 16bit color
1920*1200, 16bit color
1920*1440, 16bit color
2048*1536, 16bit color
320*200, 32bit color
320*240, 32bit color
400*300, 32bit color
512*384, 32bit color
640*400, 32bit color
640*480, 32bit color
720*480, 32bit color
720*576, 32bit color
800*600, 32bit color
960*720, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*960, 32bit color
1280*1024, 32bit color
1600*1024, 32bit color
1600*1200, 32bit color
1792*1344, 32bit color
1856*1392, 32bit color
1920*1080, 32bit color
1920*1200, 32bit color
1920*1440, 32bit color
2048*1536, 32bit color

Supported Texture Formats:
16-bit, 565 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
8-bit, 332 RGB
32-bit, 8888 RGBA
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Re: 3dmark99 MegaThread

Postby tpowell.ca » 2019-2-09 @ 14:40

Hello.
Has anyone experienced a problem where the benchmark is clearly running perfectly but you get 0fps?
Oddly enough in my case, this only happens with a VIA C3 Nehemiah cpu, all other hardware remaining unchanged.
Same motherboard, same video card, same drivers.

C3 Ezra-T and P-III CPUs run perfect.
    Merlin: MS-4144, AMD5x86-160, 32MB, 16GB CF, ZIP100, ESS688, GUS, S3 VirgeGX 2MB, HardMPU
    Newton: K6XV3+/66, AMD K6-III+500, 256MB, 32GB SSD, AWE32, GUS 16MB, Voodoo3-3k
    Einstein: P8P400, P4-3GHz HT, 1.5GB, Quadro4 980XGL, Live!
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Re: 3dmark99 MegaThread

Postby NostalgicAslinger » 2019-2-13 @ 23:57

AMD Athlon Slot A 1GHz with 3dfx Voodoo4 4500 AGP 166MHz default clock.

3DMark 99 Max.jpg
Aida Athlon 1000.jpg



Intel Penitum III E Coppermine 1GHz SL4KL System with GeForce4 Ti 4200 128MB and Voodoo 2 SLI 12MB.

GeForce4 Ti 4200
3dmark 99 max ti 4200.jpg


Voodoo 2 SLI
3dmark 99 max V2 SLi.jpg


3dmark 99 max details II.jpg
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Re: 3dmark99 MegaThread

Postby SpectriaForce » 2019-2-18 @ 20:37

3DMark99 test 1.jpg


3DMark99 test 1A.jpg


3DMark99 test 1B.jpg
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