First post, by hasnopants
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I recently build this machine below and cannot get any game to run at 1024 x 768 while running SLI Voodoo 2. The driver says Scan Line Interleave : "Detected" when I look under system info on the driver settings page.
Specs:
P3 Coppermine 1000EB @ 1ghz/133mhz
1GB RAM (2x 512MB) Crucial PC133
ASUS TUSI-M Socket 370 with SIS 660 Chipset Motherboard
SIS 630 Onboard VGA (Primary Graphics)
2 x 8 MB Diamond Monster 3D II (1x Rev. A, 1x Rev. B) (Secondary Graphics)
Sound Blaster Live! 5.1 Platinum
Windows 98SE
Direct X 9 Installed
I have the latest Monster 3D II drivers installed from this page: http://falconfly.vogonswiki.com/voodoo2.html (Diamond Monster 3D II V4.10.01.0207 DirectX 6 Driver)
My problem is that ALL games it seems whether they are D3D, OGL, or GLIDE either lock up instantly, or wont even load (crash the program or my machine completely) when I try to run them at 1024x768 resolution. Is there something simple that I am missing? The only game I got to run at the resolution for about 1 -2 mins was Thief: The Dark Project, then it locked up. Unreal flyby sometimes will run for a second or two then lock up as well at the resolution.
All games run at 800 x 600 perfectly across all three APIs.
Before you ask, I have tried Direct X 6.1a (what I started with), DX7, DX8, and now finally 9, all with the same issue. I dont believe its a DX issue at all anyways because it not only effects D3D but GLIDE and OGL (I use either MiniGL or WickedGL depending on the game)
Any help would be appreciated.
Thanks!
Current Systems:
DIP40|8088|640K|HERCULESGB102|PCSPKR
DIP40|V20|640K|VGA|ADLIB/TNDY/COVOX
S7|P233MMX|128M|S3ViRGEDX/DM3D|SB16
S370|P600MMX|256M|SIS630/DM3DIIX2|SBLIVE!5.1
S775|P43.4|2G|6800GS|SBAUDIGY