3d accelerators on other platforms not PC

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3d accelerators on other platforms not PC

Postby RaVeN-05 » 2018-2-23 @ 11:04

new post:
- platform or Os:
--API or video card:
--- game or app name
------------------------------------------------------------------------------------------------------------------------------------------
-Macintosh (Mac OS, Mac OSX):
--3Dfx Voodoo Glide:
---Quake

--ATI Radeon 8500 (ATI TruForm):
---(Unknown Games, Unknown its even existed or used)

--OpenGL:
---HeXen II (tried by myself, on Hackintosh)
---Heretic II (also as above, not sure what kind of 3d acceleration is used , i mean API?)
---(Unknown Games, i mean its available on Mac OS?, and sure it available on Mac OSX)

--QuickDraw 3D: (Q3DRAVE):
---Water Race

--Other Mac API's?:
---other games

-Linux:
--OpenGL:
---Heretic II (not tried by my self , but heard of it, its many heretics and hexens ??? yes its because i am love them all)

--Other Linux API's?:
---other games

-PC-98:
--NEC Mystique (MSI):
---(Unknown)

--NEC PCX1 (PowerSGL):
---(Unknown)

-Amiga:
--Warp3D:
---Heretic II (Again !, well not tested)
---Wipeout XL

-FM Towns API's? (not sure for now):
--What is that used:
---Strike Commander Plus
---Rally RAC

-Workstations:
--IRIS GL:
---BZFlag 
---Konami's Fighting Bujutsu

--OpenGL:
---BZFlag 
---Konami's Fighting Bujutsu

-Arcade:
--3dfx voodoo glide:
---Atari's San Francisco Rush
---Konami's Hornet
---Gradius IV
---Silent Scope

--PowerSGL2:
---(well a lot of games https://www.youtube.com/watch?v=bgAgBsNqusc)

--OpenGL:
---Konami's Fighting Bujutsu

--Texas Instruments TMS34010:
---F-15 Strike Eagle
---Battle Of The Solar System

--Gaelco's:
---Speed Up!
---Surf Planet
---Radikal Bikers

-MSX:
--V9000:
---(Unknown)

--V9999:
---(Unknown)

-Other Platforms?:
--API's or VideoCards?:
---(games lol? hehe)

------------------------------------------------------------------------------------------------------------------------------------------
old post:
I am just thinking of another platforms and 3d video cards accelerators, and thinking about to make games list for it for example
vets has fully found everything for PC 3d proprietary video cards accelerators .

on other platforms:

Macintosh : Glide API (mac), Q3D RAVE
PC-98: there is Matrox Mystique 3d accelerator, something like matrox m3d
Amiga: there is Warp3D

other platforms that have 3d accelerators?
by looking on sites like vgamuseum
my eyes and brain going crazy , haha, i can't even imagine all existed platforms, games , 3d accelerators, this is very interesting and scary because its unexplored ocean .
you know!
Last edited by RaVeN-05 on 2019-2-11 @ 22:55, edited 3 times in total.
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Re: 3d accelerators on other platforms not PC

Postby vlask » 2018-2-23 @ 16:03

Ton of profi 3D workstations, almost everyone had its own unix OS and platform....But i guess they used variants of OpenGL. So there might be ported Quake games i guess. Heard that someone had even some quake game included in default instalation (SGI?).
Finding any info is very hard - very expensive systems and almost no reviews....
Not only mine graphics cards collection at http://www.vgamuseum.info
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Re: 3d accelerators on other platforms not PC

Postby derSammler » 2018-2-23 @ 16:24

I have Quake III running on a Sun Blade 100 using a professional 3d card. Still quite slow, as those cards are not designed for games.
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Re: 3d accelerators on other platforms not PC

Postby RaVeN-05 » 2018-2-23 @ 18:25

I am wondering on finding Proprietary API's on non PC platform, and games that are exclusive for those.

For example:
Macintosh:
3dfx glide:
......some games list.
q3drave:
Water Race (exclusive for Macintosh using Q3DRAVE API.)
......some games list.

Amiga:
Warp3D:
Heretic II (not exclusive)
WipEout XL (not exclusive)

PC-98:
MSI? API? video accelerator Nec Mystique 1064SG-D:
......some games list.

Other Platforms with their Proprietary API's?

so i am very interested in Early 3D Accelerators.

You right, non PC platform is painful to discover something and dig here deep, due to rarity and unpopular.
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Re: 3d accelerators on other platforms not PC

Postby dionb » 2018-2-23 @ 18:57

Several posts about 3D in non PC systems and no one has mentioned SGI yet? (apart from that their stuff might run Quake) :o

They pretty much invented 3D rendering and a significant number of major IT companies were founded by ex-SGI employees, including 3Dfx themselves.

The high-water mark of SGI, at least in popular culture was this:
Image

Jurassic Park was rendered by SGI systems and featured real SGI systems on-screen.

A typical SGI 3D accelerator was the IMPACT range of accelerator cards for the Indigo2 workstations. They worked with OpenGL, which SGI also invented.
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Re: 3d accelerators on other platforms not PC

Postby derSammler » 2018-2-23 @ 19:16

RaVeN-05 wrote:I am wondering on finding Proprietary API's on non PC platform, and games that are exclusive for those.

For example:
Macintosh:
3dfx glide:
......some games list.
q3drave:
Water Race (exclusive for Macintosh using Q3DRAVE API.)
......some games list.

There are no exclusive 3dfx games for Macintosh. All games were PC ports anyway.

RAVE was a part of QuickDraw 3D and only used in these games:

Quake
Descent II
Unreal
Carmageddon 2
Future Cop: LAPD
WaterRace (Mac-only game)
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Re: 3d accelerators on other platforms not PC

Postby leileilol » 2018-2-23 @ 20:08

PC9821 has PCX1/2 (NEC PC3DEngine branded PowerVR accelerators)

Many arcade machines had Voodoo2s :) mainly Midway, and there they can output an otherwise-unused-on-pc 512x256 mode
by the way, DOSBox is not for running Windows 9x
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Re: 3d accelerators on other platforms not PC

Postby derSammler » 2018-2-23 @ 20:14

dionb wrote:They worked with OpenGL, which SGI also invented.

No, they didn't. SGI invented IRIS GL. OpenGL is similar, but was actually created as an open alternative to that. Read: https://www.khronos.org/opengl/wiki/His ... L#Overview
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Re: 3d accelerators on other platforms not PC

Postby Scali » 2018-2-23 @ 20:36

derSammler wrote:
dionb wrote:They worked with OpenGL, which SGI also invented.

No, they didn't. SGI invented IRIS GL. OpenGL is similar, but was actually created as an open alternative to that. Read: https://www.khronos.org/opengl/wiki/His ... L#Overview


SGI also developed OpenGL, it was an open spinoff of their earlier IRISGL.
That site even says so:
"Mark Segal and Kurt Akeley authored the OpenGL 1.0 specification"
Mark Segal worked for SGI from 1989-1998: https://www.linkedin.com/in/mark-segal-b581a88/
Kurt Akeley worked for SGI from 1982-2001: https://www.linkedin.com/in/kurt-akeley-51a831/

See also https://en.wikipedia.org/wiki/Silicon_G ... and_OpenGL:
Until the second generation Onyx Reality Engine machines, SGI offered access to its high performance 3D graphics subsystems through a proprietary API known as IRIS Graphics Language (IRIS GL). As more features were added over the years, IRIS GL became harder to maintain and more cumbersome to use. In 1992, SGI decided to clean up and reform IRIS GL and made the bold move of allowing the resulting OpenGL API to be cheaply licensed by SGI's competitors, and set up an industry-wide consortium to maintain the OpenGL standard (the OpenGL Architecture Review Board).


And here is the OpenGL 1.0 specification itself, plenty of references to SGI in there: https://www.khronos.org/registry/OpenGL ... spec10.pdf
Most notably: "OpenGL is a trademark of Silicon Graphics, Inc."
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Re: 3d accelerators on other platforms not PC

Postby derSammler » 2018-2-23 @ 20:56

Maybe Mark Segal and Kurt Akeley worked for SGI, but OpenGL was governed by the OpenGL Architecture Review Board, which included companies like 3Dlabs, Apple, ATI, Dell, IBM, Intel, Nvidia, Sun Microsystems, etc.
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Re: 3d accelerators on other platforms not PC

Postby Scali » 2018-2-23 @ 20:58

derSammler wrote:Maybe Mark Segal and Kurt Akeley worked for SGI, but OpenGL was governed by the OpenGL Architecture Review Board, which included companies like 3Dlabs, Apple, ATI, Dell, IBM, Intel, Nvidia, Sun Microsystems, etc.


Why don't you just read the links?
There was no OpenGL Architecture Review Board. SGI set all this up.
(Much like how Apple set up OpenCL).
Again:
In 1992, SGI decided to clean up and reform IRIS GL and made the bold move of allowing the resulting OpenGL API to be cheaply licensed by SGI's competitors, and set up an industry-wide consortium to maintain the OpenGL standard (the OpenGL Architecture Review Board).
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Re: 3d accelerators on other platforms not PC

Postby mwdmeyer » 2018-2-23 @ 22:36

I had Quake 3 running on an SGI octane.

https://youtu.be/JrMSLmXkIrU
Vogons Wiki - http://vogonswiki.com
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Re: 3d accelerators on other platforms not PC

Postby RaVeN-05 » 2018-2-24 @ 00:10

Platforms:

Workstation (IRIS GL) - can be considered as separate platform? its not on mobygames http://www.mobygames.com/browse/games/full,1/

Capcom Play System not on mobygames too , hmm interesting find.

Arcade - Voodoo 2 , i think(guess) there is also more variants from other manufacturers , also interested to dig here.

Macintosh: QuickDraw3D and RAVE what is relations to each other?
Mac Glide

PC-98:
PowerSGL:
MSI?:

Amiga:
Warp3D:

SEGA Saturn seems have 3d acceleration?

exclude Nintendo64 (too many games and they all documented)
exclude SEGA Dreamcast (uses PowerSGL2 all games documented )

exclude PlayStation 3, PlayStation 4 (not interested in modern)
exclude Xbox 360, Xbox One,Xbox
exclude iPhone,iPod Classic,iPad
exclude Android
exclude GameCube
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Re: 3d accelerators on other platforms not PC

Postby bakemono » 2018-2-24 @ 07:06

There was an add-on board for the NEC PC-98 called PC-FXGA which was intended to run PC-FX games. https://ja.wikipedia.org/wiki/PC-FXGA

It seems that it also included an additional texture-mapping chip called the HuC6273. http://daifukkat.su/pcfx/data/HuC6273_fifo.html

Apparently this chip wasn't included in the PC-FX itself because development hadn't completed by the time the system was released. https://ja.wikipedia.org/wiki/PC-FX

The author of The Untold History of Japanese Game Developers has just begun hawking his new book (volume 3) and mentioned something about an unreleased 3D accelerator also for Japanese computers (no details since I haven't seen the book).
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Re: 3d accelerators on other platforms not PC

Postby vlask » 2018-2-24 @ 10:41

RaVeN-05 wrote:Platforms:

Workstation (IRIS GL) - can be considered as separate platform? its not on mobygames http://www.mobygames.com/browse/games/full,1/


For sure they are different platform, as they mostly used non PC compactible HW and software. But i'm not sure about games for these.
Basically there are 3 time periods....
1)till 1995+ - almost everything was non PC compactible using platform specific HW and software - everything unique, some used motorola CPU's, some even invented their own...very expensive stuff and rare. Check for stuff from Intergraph, HP, Siemens, NEC.....Big companies like SGI, HP and IBM hold on their specific HW till around 2001
2)1996-2001 - workstations using some parts from PC world, but have non PC compactible bios, specific boards and os. For example HP Visualize line, DEC Alpha workstations.
3)2001 + almost everyone switched to PC compactibles and Windows - thats the period that can be ignored.

Here is great article about workstations history....a lot of info, but forget about info regarding games....some might been made for these platform, but you'll have hard time to find any info....
http://www.cadhistory.net/toc.htm

If youre interested in 3D accelerated stuff you can almost ignore 80's stuff and start with early 90's. When i look at my graphics cards map, you should check these (not sure which ones were 3D capable)...and these are names of card, not workstations they were used in...
Evans & Sutherland - Freedom 1050 / 3300 (?MB - 1992), Freedom 6000 (64MB+16MB - 1994) models 001 / 002 / 003, Freedom (8+16MB - 1995), Freedom 3150 (160MB - 1995), Freedom 3250 (224MB - 1995), Freedom 3400 (320MB - 1995)
Intergraph (1969) - GS/GX/GZ 1987, InterPro 3000 (?MB - 1988), Edge 1 (?MB - 1990), Edge 2 (?MB - 1990), GT+ (?MB - 1992), GT II (?MB - 1992), Edge 2+ (?MB - 1993)
HP (1939) - HCRX-8 / Z (8MB - 1994), HCRX-24 / Z (5,5MB - 1994), HCRX-48Z (?MB - 1994), VISUALIZE-8 (8MB - 1995), VISUALIZE-24 (9MB - 1995), VISUALIZE-48 (14MB - 1995), VISUALIZE-EG (4MB - 1996), VISUALIZE-48XP (14MB - 1996)
Silicon Graphics (1981) - check everything as they made a lot non PC computers
IBM - had risc RS/6000 workstation line using their own GTX xxx graphics cards line
Sun - had at least 3 3D nonpc cards - Creator 3D (16MB - 1995), Elite3D m3 (16MB - 1998), Elite3D m6 (16MB - 1998)
NEC - had its own workstation line too (probably Japan only), TE1, TE1+, TE2 cards and older were non pc. TE3 and newer were already WIN compactible....
DEC-Digital (1957) - 21030 - TGA (?MB - 1994), 21130 (4MB - 1995), TGA2 (16MB - 1995)

Siemens also did their own workstations, but not sure about their 3D capabilities....
Not only mine graphics cards collection at http://www.vgamuseum.info
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Re: 3d accelerators on other platforms not PC

Postby leileilol » 2018-2-24 @ 12:22

vlask wrote: But i'm not sure about games for these.


BZFlag is all I can think of (in its earliest 1994 incarnation)
by the way, DOSBox is not for running Windows 9x
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Re: 3d accelerators on other platforms not PC

Postby IAmJefferson » 2018-2-24 @ 13:03

ARCADE

- 3Dfx Voodoo (used in Atari's San Francisco Rush and almost a majority of arcade games released by Midway from 1997 to 2001, also used in Konami's Hornet and Viper arcade hardware, as well as on Taito's Wolf System, which is almost based on PC architecture)
- Proprietary IBM OpenGL 3D accelerator (used in Konami's Fighting Bujutsu) (possibly the first arcade game to use OpenGL API)
- Fujitsu's MB86234 (used in SEGA's Model 2 arcade hardware)
- Lockheed Martin Real3D/PRO-1000 (used in SEGA's Model 3 arcade hardware) (also used in Intel's notorious 3D accelerator card, the i740)
- Texas Instruments TMS320C25 (used in Namco's System 22 hardware)
- Fujitsu's MB86233 (used in SEGA's Model 1 hardware)
- Texas Instruments TMS34010 (used in some of Williams/Midway arcade games from 1988 until 1995, Atari's own Hard Drivin' hardware and Microprose's short-lived arcade games, F-15 Strike Eagle and Battle Of The Solar System)
- Motorola MC88110 (used in Virtuality's SU2000 VR hardware, alongside with a stackload of graphics cards)
- Gaelco's own proprietary 3D chip (used in Speed Up!, Surf Planet and Radikal Bikers)
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Re: 3d accelerators on other platforms not PC

Postby Stiletto » 2018-2-24 @ 13:45

bakemono wrote:The author of The Untold History of Japanese Game Developers has just begun hawking his new book (volume 3) and mentioned something about an unreleased 3D accelerator also for Japanese computers (no details since I haven't seen the book).


Interesting. I found reference to a Japanese card using Fujitsu MB86235 once - think Sega Model 2 - in a document, but never saw any photos of release hardware. But this could have been anything, really.
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Re: 3d accelerators on other platforms not PC

Postby shiva2004 » 2018-2-25 @ 01:13

IAmJefferson wrote:ARCADE

- 3Dfx Voodoo (used in Atari's San Francisco Rush and almost a majority of arcade games released by Midway from 1997 to 2001, also used in Konami's Hornet and Viper arcade hardware, as well as on Taito's Wolf System, which is almost based on PC architecture)
- Proprietary IBM OpenGL 3D accelerator (used in Konami's Fighting Bujutsu) (possibly the first arcade game to use OpenGL API)
- Fujitsu's MB86234 (used in SEGA's Model 2 arcade hardware)
- Lockheed Martin Real3D/PRO-1000 (used in SEGA's Model 3 arcade hardware) (also used in Intel's notorious 3D accelerator card, the i740)
- Texas Instruments TMS320C25 (used in Namco's System 22 hardware)
- Fujitsu's MB86233 (used in SEGA's Model 1 hardware)
- Texas Instruments TMS34010 (used in some of Williams/Midway arcade games from 1988 until 1995, Atari's own Hard Drivin' hardware and Microprose's short-lived arcade games, F-15 Strike Eagle and Battle Of The Solar System)
- Motorola MC88110 (used in Virtuality's SU2000 VR hardware, alongside with a stackload of graphics cards)
- Gaelco's own proprietary 3D chip (used in Speed Up!, Surf Planet and Radikal Bikers)

Not to be an ass, but a lot of what you've wrote is wrong:
- Many of the chips that you list as 3D accelerators are in fact DSPs, the actual " accelerators" are a complicated combination of DSPs, graphic chips and other hardware.
- The i740 is nowhere near the level of perfomance and quality of a Real3D/PRO-1000, although the 3D part of the i740 is based on a cut-down version of the Real3D/PRO-1000 architecture.
- As far as I know, early Gaelco 3D games are based on a combination of DSPs and other chips, like Sega and Namco similar hardware.
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