AMD K6 Quake2 and Quake 3, aiming for stars.

Discussion about old graphics cards, monitors and video related things.

AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-02 @ 11:18

Hello everybody on this forum.
This is my first post ever on this forum. I have been around and on this forum reading and reading for years and I really love this forum.
What can I say about myself. I am 37 years old. I live in Sweden, and I work as an Electrician. I have been playing around with computers since I was 12 years old. I started to attend to Lan:s when I was 16 years old. And have been laning nonstop since then. Nowdays I am arranging and attending retroLans a couple of times every year. At our retroLans you arent allowed to have newer stuff then the 31 dec 1999.
More about that here:
https://www.sweclockers.com/galleri/143 ... 29-10-2017
https://www.facebook.com/braindrainlan/?ref=bookmarks

Recently I built my own 1999 Amd K6-3+ rig with a geforce256 card, and I found this exciting thread

viewtopic.php?f=63&t=52486

I really enjoyed that thread. I gave it a try and realised I couldn't compete with the excellent scores posted in that thread.
I am a Quake fan and have spent a lot of time getting out as much performance as possible out of quake2 and quake3.
Overclocking, cpu, gpu, registry hacks, bios settings, cfg files. My scores in quake2 and quake3 is right now as follows.

Quake2 timedemo 1, map demo1.dm2 127fps 800x600 resolution
Quake3 timedemo1, demo four 86 fps. 800x600 resolution

My system
Motherboard: Asus P5A rev 1.04 latest bios
Cpu: Amd k6-3+ 616mhz
Gpu: Geforce 256 stock speeds
Memory: 128mb sdram c2 timings

The rules is simple.Any K6, k6-2 ,k6-3 cpu, Full screen. Any gpu. Any OS, any resolution.
So basically no rules except some sort of k6 cpu
High scores is all that counts.
Please post your tweaks :) I gonna put them to good use :)

Anyone up for it?

Edit: I will later this evening post some screenshots and a youtube video of my rigg running timedemos in quake
https://www.youtube.com/watch?v=q8ape3yCbS8&feature=youtu.be

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Last edited by Necrodude on 2019-2-05 @ 13:23, edited 10 times in total.
Necrodude
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Posts: 20
Joined: 2017-1-19 @ 07:56

Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-02 @ 11:53

My quake2 cfg file
// generated by quake, do not modify
bind TAB "inven"
bind ENTER "invuse"
bind ESCAPE "togglemenu"

bind ' "invdrop"
bind + "sizeup"
bind , "+moveleft"
bind - "sizedown"
bind . "+moveright"
bind / "weapnext"
bind 0 "use BFG10K"
bind 1 "use Blaster"
bind f "use Shotgun"
bind f "use Super Shotgun"
bind 4 "use Machinegun"
bind 5 "use Chaingun"
bind 6 "use Grenade Launcher"
bind e "use Rocket Launcher"
bind 8 "use HyperBlaster"
bind q "use Railgun"
bind = "sizeup"
bind [ "invprev"
bind \ "+mlook"
bind ] "invnext"
bind ` "toggleconsole"
bind e "use Rocket Launcher"

bind v "use Grenades;use Grenade Launcher"
bind q "use Railgun"
bind i "use invulnerability"
bind j "invdrop"
bind k "wave 2"
bind l "wave 3"
bind p "use power shield"
bind l "use quad damage"

bind c "use Hyperblaster"
bind u "wave 4"
bind f "use Shotgun;use Super Shotgun"
bind x "+movedown"
bind ctrl "use Machinegun;use Chaingun"
bind z "+speed"
bind ~ "toggleconsole"
bind BACKSPACE "invdrop"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "+speed"
bind F1 "cmd help"
bind F2 "menu_savegame"
bind F3 "menu_loadgame"
bind F4 "disconnect"
bind F5 "menu_startserver"
bind F6 "echo Quick Saving...; wait; save quick"
bind F9 "echo Quick Loading...; wait; load quick"
bind F10 "menu_quit"
bind F12 "screenshot"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind k "invuse"
bind MWHEELDOWN "invnext"
bind MWHEELUP "invprev"
bind PAUSE "pause"

bind w "+forward"
bind a "+moveleft"
bind s "+back"
bind d "+moveright"

set frame_number "0"
set frame_data "0"
set g_select_empty "0"
set in_joystick "0"
set in_mouse "1"
set msg "1"
set rate "25000"
set freelook "1"
set cl_stereo_separation "0.4"
set adr7 ""
set adr6 ""
set adr5 ""
set adr4 ""
set adr3 ""
set adr2 ""
set adr1 ""
set adr0 ""
set cd_nocd "1"
set s_primary "1"
set s_mixahead "0.2"
set s_loadas8bit "1"
set s_khz "11"
set s_volume "0.7"
set sw_stipplealpha "0"
set vid_gamma "1"
set vid_ypos "22"
set vid_xpos "3"
set vid_ref "gl"

set allow_download "1"
set allow_download_players "0"
set allow_download_models "1"
set allow_download_sounds "1"
set allow_download_maps "1"
set sv_reconnect_limit "3"
set adr8 ""
set fov "110"
set gender "female"
set gender_auto "1"
set cl_vwep "1"

set gl_mode "4"
set gl_ext_palettedtexture "1"
set gl_finish "0"
set gl_particle_min_size "2"
set gl_particle_max_size "40"
set gl_particle_size "40"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_modulate "2"
set gl_shadows "0"
set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
set gl_texturealphamode "default"
set gl_texturesolidmode "default"
set gl_vertex_arrays "0"
set gl_ext_swapinterval "1"
set gl_ext_multitexture "1"
set gl_ext_pointparameters "1"
set gl_ext_compiled_vertex_array "1"
set gl_swapinterval "0"

set gl_dynamic "0"
set skin "female/grunt"

set lookstrafe "0"
set lookspring "0"
set m_pitch "-0.022"
set hand "0"
set cl_run "1"
set crosshair "1"
set sensitivity "3.3"
set win_noalttab "0"
set vid_fullscreen "1"
set viewsize "105"
set cl_maxfps "90"
set gl_polyblend "0"
set gl_flashblend "0"

alias +zoom "fov 50; hand 1"
alias -zoom "fov 110; hand 0"

bind SPACE "+zoom"

set gl_3dlabs_broken "1"
set gl_swapinterval "1"
set gl_ext_compiled_vertex_array "1"
set gl_ext_pointparameters "1"
set gl_ext_multitexture "1"
set gl_ext_swapinterval "1"
set gl_vertex_arrays "0"
set gl_texturesolidmode "default"
set gl_texturealphamode "default"

set gl_shadows "0"
set gl_modulate "2.5"
set gl_particle_att_c "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_a "0.01"
set gl_particle_size "40"
set gl_particle_max_size "40"
set gl_particle_min_size "2"
set gl_finish "0"
set gl_ext_palettedtexture "1"
set gl_polyblend "0"
set gl_mode "4"

set g_select_empty "0"
set in_joystick "0"
set in_mouse "1"
set cl_vwep "1"
set gender_auto "1"

set fov "105"
set msg "1"
set rate "5000"

set cl_predict "1"
set cl_particles "0"
set m_filter "1"
set cl_stereo_separation "0.4"
set adr8 ""
set adr7 ""
set adr6 ""
set adr5 ""
set adr4 ""
set adr3 ""
set adr2 ""
set adr1 ""
set adr0 ""
set cd_nocd "1"
set s_primary "0"
set s_mixahead "0.14"
set s_loadas8bit "1"
set s_khz "11"
set s_volume "0.7"
set sw_mode "0"
set sw_stipplealpha "0"
set sw_allow_modex "1"
set vid_gamma "0.800000"
set vid_ypos "22"
set vid_xpos "3"

set cl_maxfps "90"
set sv_reconnect_limit "3"
set allow_download_maps "1"
set allow_download_sounds "1"
set allow_download_models "1"
set allow_download_players "0"
set allow_download "1"

set cl_gun "0"
set cl_particles "1"
set gl_dynamic "0"
set gl_shadows "0"
set gl_ext_palettedtexture "1"
set gl_ztrick "1"
set gl_flashblend "0"
set gl_polyblend "0"
set in_joystick "0"
set gl_cull "1"
set gl_round_down "1"
set gl_skymip "2"
set s_mixahead ".2"
set s_primary "1"
set s_khz "11"
set s_loadas8bit "1"
set cd_nocd "1"
set cl_footsteps "1"
set rate "25000"
set cl_maxfps "90"
set intensity "2.0"
set gl_modulate "2.5"
set gl_playermip "1.5"
set gl_picmip "1.5"
Necrodude
Newbie
 
Posts: 20
Joined: 2017-1-19 @ 07:56

Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-02 @ 11:54

My Quake3 cfg file:
// generated by quake, do not modify
unbindall
bind TAB "+scores"
bind ENTER "messagemode"
bind ESCAPE "togglemenu"
bind + "sizeup"
bind - "sizedown"
bind 0 "weapon 10"
bind 2 "weapon 2"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 9 "weapon 9"
bind = "sizeup"
bind \ "+mlook"
bind _ "sizedown"
bind ` "toggleconsole"
bind a "+moveleft"
bind c "weapon 6"
bind d "+moveright"
bind e "weapon 5"
bind f "weapon 8"
bind i "messagemode4"
bind n "weapon 9"
bind q "weapon 7"
bind s "+back"
bind u "+button3"
bind w "+forward"
bind x "+movedown"
bind y "weapon 2"
bind ~ "toggleconsole"
bind BACKSPACE "messagemode2"
bind PAUSE "pause"
bind CTRL "weapon 3"
bind SHIFT "weapon 1"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ui_teamorders"
bind F11 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "+zoom"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"
seta r_noportals "1"
seta r_directedscale "2"
seta r_ambientscale "3"
seta r_intensity "2"
seta r_mapoverbrightbits "2"
seta g_allowVote "1"
seta g_filterBan "1"
seta g_banIPs ""
seta g_logSync "0"
seta g_log "games.log"
seta g_warmup "20"
seta g_teamForceBalance "0"
seta g_teamAutoJoin "0"
seta g_maxGameClients "0"
seta g_friendlyfire "0"
seta capturelimit "0"
seta sv_maxclients "8"
seta timelimit "0"
seta fraglimit "10"
seta dmflags "0"
seta com_hunkMegs "56"
seta com_maxfps "125"
seta com_blood "1"
seta com_introplayed "1"
seta in_midi "0"
seta in_midiport "1"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_mouse "1"
seta in_logitechbug "0"
seta in_joystick "0"
seta in_joyBallScale "0.02"
seta joy_threshold "0.150000"
seta vm_cgame "0"
seta vm_game "0"
seta vm_ui "0"
seta sv_hostname "Ladan lan"
seta sv_punkbuster "0"
seta sv_maxRate "0"
seta sv_minPing "0"
seta sv_maxPing "0"
seta sv_floodProtect "1"
seta sv_master2 ""
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""
seta sv_lanForceRate "1"
seta sv_strictAuth "1"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta cl_maxpackets "30"
seta cl_packetdup "1"
seta cl_run "1"
seta sensitivity "7"
seta cl_mouseAccel "0"
seta cl_freelook "1"
seta cl_allowDownload "0"
seta r_inGameVideo "1"
seta cg_autoswitch "0"
seta m_pitch "-0.022000"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta m_filter "0"
seta cl_maxPing "800"

seta rate "25000"
seta snaps "20"
seta model "tankjr/blue"
seta headmodel "tankjr/blue"
seta team_model "tankjr/blue"
seta team_headmodel "tankjr/blue"
seta g_redTeam ""
seta g_blueTeam ""
seta color1 "2"
seta color2 "5"
seta handicap "100"
seta sex "male"
seta cl_anonymous "0"
seta cl_punkbuster "0"
seta cg_predictItems "1"
seta cg_viewsize "100"
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "0"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_texture_env_add "1"
seta r_picmip "3"
seta r_roundImagesDown "1"
seta r_detailtextures "0"
seta r_texturebits "8"
seta r_colorbits "0"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "8"
seta r_overBrightBits "1"
seta r_ignorehwgamma "0"
seta r_mode "4"
seta r_fullscreen "1"
seta r_customwidth "600"
seta r_customheight "800"
seta r_customaspect "1"
seta r_simpleMipMaps "1"
seta r_vertexLight "1"
seta r_subdivisions "20"
seta r_smp "0"
seta r_ignoreFastPath "1"
seta r_lodCurveError "250"
seta r_lodbias "2"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_swapInterval "0"
seta r_gamma "1.418750"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "6"
seta r_railSegmentLength "32"
seta r_primitives "0"
seta cg_shadows "0"

seta vid_xpos "3"
seta vid_ypos "22"
seta s_volume "0.7"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_doppler "0"
seta s_khz "11"
seta s_mixahead "0.1"
seta s_mixPreStep "0.05"
seta com_soundMegs "8"
seta ui_ffa_fraglimit "200"
seta ui_ffa_timelimit "0"
seta ui_tourney_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_team_fraglimit "0"
seta ui_team_timelimit "20"
seta ui_team_friendly "1"
seta ui_ctf_capturelimit "8"
seta ui_ctf_timelimit "30"
seta ui_ctf_friendly "0"
seta g_spScores1 "\l22\1\l21\1"
seta g_spScores2 "\l25\1\l23\1\l22\1\l21\1\l20\1\l19\1\l18\1\l17\1\l16\1\l15\1\l14\1\l13\1\l12\1\l11\1\l10\1\l9\1\l8\1\l7\1\l6\1\l5\1\l4\1\l24\1\l0\1\l1\1\l2\1\l3\1"
seta g_spScores3 "\l25\1\l23\1\l22\1\l21\1\l20\1\l19\1\l18\1\l17\1\l16\1\l15\1\l14\1\l13\1\l12\1\l11\1\l10\1\l9\1\l8\1\l7\1\l6\1\l5\1\l4\1\l3\1\l2\1\l1\1\l0\1\l24\1"
seta g_spScores4 "\l19\1\l0\1\l24\1\l25\2"
seta g_spScores5 "\l25\2"
seta g_spAwards "\a4\1040\a2\107\a1\116\a0\2\a3\2\a5\4"
seta g_spVideos "\tier8\1\tier7\1\tier6\1\tier5\1\tier4\1\tier3\1\tier1\1\tier2\1"
seta g_spSkill "4"
seta ui_browserMaster "0"
seta ui_browserGameType "0"
seta ui_browserSortKey "4"
seta ui_browserShowFull "1"
seta ui_browserShowEmpty "1"
seta cg_brassTime "0"
seta cg_drawCrosshair "2"
seta cg_drawCrosshairNames "1"
seta cg_marks "0"
seta server1 ""
seta server2 ""
seta server3 ""
seta server4 ""
seta server5 ""
seta server6 ""
seta server7 ""
seta server8 ""
seta server9 ""
seta server10 ""
seta server11 ""
seta server12 ""
seta server13 ""
seta server14 ""
seta server15 ""
seta server16 ""
seta net_noudp "0"
seta net_noipx "0"
seta net_socksEnabled "0"
seta net_socksServer ""
seta net_socksPort "1080"
seta net_socksUsername ""
seta net_socksPassword ""
seta cg_drawGun "0"
seta cg_zoomfov "22.5"
seta cg_fov "100"
seta cg_stereoSeparation "0.4"
seta cg_gibs "0"
seta cg_draw2D "1"
seta cg_drawStatus "1"
seta cg_drawTimer "0"
seta cg_drawFPS "1"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "0"
seta cg_drawIcons "0"
seta cg_drawAmmoWarning "1"
seta cg_drawAttacker "0"
seta cg_drawRewards "0"
seta cg_crosshairSize "24"
seta cg_crosshairHealth "1"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_simpleItems "1"
seta cg_lagometer "1"
seta cg_railTrailTime "600"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_teamChatTime "3000"
seta cg_teamChatHeight "8"
seta cg_forceModel "1"
seta cg_deferPlayers "1"
seta cg_drawTeamOverlay "0"
seta cg_drawFriend "1"
seta cg_teamChatsOnly "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_cameraOrbitDelay "50"
seta cg_scorePlums "1"
seta cg_smoothClients "0"
seta cg_noTaunt "0"
seta cg_noProjectileTrail "0"
seta ui_smallFont "0.25"
seta ui_bigFont "0.4"
seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta cg_trueLightning "0.0"
seta cm_playerCurveClip "1"
seta cg_bobup "0.005"
seta ui_master "1"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_rolloff "1.0"
seta s_loadas8bit "1"
seta r_ext_compress_textures "1"
seta color "1"
seta r_flareSize "30"
seta r_nocull "0"
seta r_nocurves "1"
seta r_portalOnly "0"
seta r_lodscale "5"
seta r_preloadTextures "1"
seta r_flareFade "13"
seta s_disable_a3d "1"
seta com_zoneMegs "64"

set r_lodbias "2"
set cg_simpleitems "1"
set cg_gibs "0"
set r_dynamiclight "0"
set cg_marks "0"
set cg_drawgun "0"
set r_fastsky "1"
set cg_drawfps "1"
set in_joystick "0"
set r_vertexlight "1"
set r_smp "0"
set cg_lagometer "0"
set s_loadas8bit "1"
set com_maxfps "125"
set rate "25000"
set r_gamma "1.2"
set scr_conspeed "3000"
set cg_shadows "0"
set con_notifytime "3"
set com_hunkmegs "64"
set s_khz "11"
set cg_crosshairsize "24"
set cg_zoomfov "22.5"
set cg_railTrailTime "200"
Necrodude
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Posts: 20
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-02 @ 11:55

custom exe:s for quake2 and 3. gives a small fps boost.
https://www.dropbox.com/s/ka4oho1yplo9u ... 5.zip?dl=0
Necrodude
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Posts: 20
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby meljor » 2019-2-02 @ 16:50

Sorry man, I loved the other thread but I'm not into the Quake thing (I know...), don't even have a copy!

I can also not use my systems for a while since I'm busy relocating all my stuff into another room. All my stuff is stacked and in boxes etc. right now.

The other threat was basicly about using the right drivers to get the best boost in performance in 3dmark 2000. I don't know if it would help in any other program but I think it will so use those drivers when benchmarking in windows.
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-02 @ 21:59

What I enjoyed in the other thread was the tinkering with combos with video cards and drivers. Finding the perfect combo.
With the quake games it is basically the same thing. But you can also tinker with the game it self. One thing that I noticed is that quake2 is very gpu dependant while quake3 is very cpu dependant.

Once I tried a p4 1.7ghz with a tnt2m64 vanta (slow video card) and got 65fps in quake2 and 138fps in quake3.With an another system, a P2 400mhz (slow cpu) with voodoo2 sli I had 110 fps in quake2 and about 85 in quake3!. Thats is how cpu dependant and gpu dependant the two games are.
Necrodude
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Posts: 20
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby silikone » 2019-2-03 @ 01:55

Try enabling gl_vertex_arrays in Quake 2, it may or may not provide a boost.
Do not refrain from refusing to stop hindering yourself from the opposite of watching nothing other than that which is by no means porn.
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby The Serpent Rider » 2019-2-03 @ 04:02

I will later this evening post some screenshots

The horrors of minimized Quake config...
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-03 @ 08:04

silikone wrote:Try enabling gl_vertex_arrays in Quake 2, it may or may not provide a boost.

thanxs I will try that

edit: Tried it. Caused a slowdown. Lost about 10% performance :(
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby leileilol » 2019-2-05 @ 03:42

How new are your Geforce drivers?

Detonator 12.41 at least should be faster for compiled vertex arrays. It was slower in older driver versions
by the way, DOSBox is not for running Windows 9x
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-05 @ 06:39

I used the 45.23 driver I will try the detonator driver ASAP
I have tried a couple of different drivers. 45.23 was the fastest I tried.

The drivers I have tried so far is
45.23
61.76
71.84

The agp drivers I am using is the ULI
IntegratedDriver2.13.exe
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby rasz_pl » 2019-2-05 @ 19:14

Necrodude wrote: you arent allowed to have newer stuff then the 31 dec 1999.
...
Amd K6-3+


K6-3+ came out in late 2000
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-05 @ 21:50

Ye ye. Well I guess I need to clarify. On our lans we have a rule about graphic cards. Norhing newer then 31 dec 1999. Cpu max 850mhz regardless of type and year, just to make it easier for those who has newer stuff and might not have funds or time to get the purist stuff. Its very hard to find 30-40 people that are willing to attend to a retrolan.
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby silikone » 2019-2-08 @ 13:12

leileilol wrote:How new are your Geforce drivers?

Detonator 12.41 at least should be faster for compiled vertex arrays. It was slower in older driver versions


If not the drivers, it could have something to do with Quake 2 using glArrayElement instead of glDrawArrays/glDrawElements.
Do not refrain from refusing to stop hindering yourself from the opposite of watching nothing other than that which is by no means porn.
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-09 @ 07:37

Yesterday I tried the Detonator 12.41
I got some speed improvments.

Quake2 went from 126fps to 137fps
Quake3 went from 86fps to 88.5fps

3dmark2000 started to krash with that driver
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby meljor » 2019-2-09 @ 08:30

If you read the other topic the best thing about using Geforce256/geforce2/geforce3 is being able to use the really old drivers which gave a pretty big boost in 3dmark (and perhaps in Quake as well?). We used older drivers like 7.76 and you can even go lower with the first Geforce I guess. At the time I don't think I had my Geforce256 DDR, I don't know.

That's the fun: finding out if a later card with later drivers can be faster or that indeed you need the oldest driver with the slowest card.... or mod drivers so the older accepts the later card etc.
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-09 @ 08:58

meljor wrote:If you read the other topic the best thing about using Geforce256/geforce2/geforce3 is being able to use the really old drivers which gave a pretty big boost in 3dmark (and perhaps in Quake as well?). We used older drivers like 7.76 and you can even go lower with the first Geforce I guess. At the time I don't think I had my Geforce256 DDR, I don't know.

That's the fun: finding out if a later card with later drivers can be faster or that indeed you need the oldest driver with the slowest card.... or mod drivers so the older accepts the later card etc.


You are absolutely right. It is really fun to try different drivers and chase those extra fps.
The computer I am tinkering with is goin to be used in my upcomming retroLan.
We are going to play Quake2, Quake3, unreal Tournament, Blood, revolt, Star Craft, Need for speed II SE and games like that.

The goal is to get solid frame rates out of Quake3.
The dream is to get over 100fps in demo four, with a pre 2000 graphic card

Right now I am running the cpu in 616mhz 112x5.5.
I might give it a try to run the cpu in 630mhz 105x6
I am not sure I will gain anything with that. Earlier I noticed that 575mhz 105x5 was faster than 600 6x100, because tha agp bus was overclocked. But quake3 is very very cpu dependent. What do you think?

Btw I am going to try a even older detonator driver this eveneing. Im gonna try the 6.31
I looked at this video
https://www.youtube.com/watch?v=HRhm4aGNI3o
and did the conclusion that the 6.31 driver was the best for me.
I really hope Im gonna getta some more fps :)
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Necrodude » 2019-2-11 @ 16:05

Tried a lot of different drivers. The fastest I tried so far is the detonator 12.41
I even tried a pair of 12mb voodoo2 in SLI. I got 82fps in Quake3 and 122fps in quake2 with the voodoo2 cards.
Not bad at all.
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Re: AMD K6 Quake2 and Quake 3, aiming for stars.

Postby Skalabala » 2019-6-12 @ 12:29

Try driver 7.76 with a Geforce 3 Ti500. This will be the fastest I am sure :)
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