VOGONS


First post, by derpmochump

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I installed 3Dhq 1.09 beta 10, but I am having issue with return to castle wolfenstein, in 800x600 it's fine but when I try to run in 1024x768 a portion of the bottom part of the screen isn't displayed....

Need the best recommendation of driver.

Thanks.

MSI MS-6734 KM3M mobo / Athlon XP 3000+ /512mb ddr1 ram
Voodoo 3 3000 PCI @185mhz / Aureal vortex 2 (dell oem)
3dfx ref. drivers win98se and dual boot with winXP-32 bit running amigasport 3.0 3dfx drivers oc'd with koolsmokey's V.Control in XP

Reply 1 of 12, by bofh.fromhell

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I never had any problems with the lastest reference driver.
But you could always try an earlier one:
http://falconfly.vogonswiki.com/voodoo3.html
Or ofc. another MiniGL driver, tho I'm not sure if RTCW use a MiniGL:
http://falconfly.vogonswiki.com/minigl.html

Reply 4 of 12, by derpmochump

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Okay so I'm running windows XP, have a voodoo 3000 PCI.
Using v3-w2k-xp-1.09-beta10 drivers.
Runs fine in 800x600

but when I try to play in 1024x768, a little portion of the botton of the screen is just not visible, can't see the hp or ammo figures, can only see a little bit of the green hp bar....

how fix?

me dumb.

th

MSI MS-6734 KM3M mobo / Athlon XP 3000+ /512mb ddr1 ram
Voodoo 3 3000 PCI @185mhz / Aureal vortex 2 (dell oem)
3dfx ref. drivers win98se and dual boot with winXP-32 bit running amigasport 3.0 3dfx drivers oc'd with koolsmokey's V.Control in XP

Reply 5 of 12, by clueless1

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Adjust the monitor? Lower the refresh rate?

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Reply 7 of 12, by leileilol

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There's window position-related bugs with 3dfx's GL ICDs in fullscreen mode that would shift the whole image downward (worse in lower resolutions), i'd imagine it would be that

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Reply 8 of 12, by Parts man

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leileilol wrote:

There's window position-related bugs with 3dfx's GL ICDs in fullscreen mode that would shift the whole image downward (worse in lower resolutions), i'd imagine it would be that

First I ever heard of that. Got any references or details about this glitch?

Reply 9 of 12, by derpmochump

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Parts man wrote:
leileilol wrote:

There's window position-related bugs with 3dfx's GL ICDs in fullscreen mode that would shift the whole image downward (worse in lower resolutions), i'd imagine it would be that

First I ever heard of that. Got any references or details about this glitch?

hi, how fix?

MSI MS-6734 KM3M mobo / Athlon XP 3000+ /512mb ddr1 ram
Voodoo 3 3000 PCI @185mhz / Aureal vortex 2 (dell oem)
3dfx ref. drivers win98se and dual boot with winXP-32 bit running amigasport 3.0 3dfx drivers oc'd with koolsmokey's V.Control in XP

Reply 10 of 12, by derpmochump

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yes it's not a monitor problem i can move the verticle all the way up and it still won't show the bottom HUD, i removed the gl folder and then the problem was gone, problem is after that the game looks like ass and has graphical glithes with things flickering.

dunno what do, just give up and play in 800x600? 😲 works fine in 8x6

MSI MS-6734 KM3M mobo / Athlon XP 3000+ /512mb ddr1 ram
Voodoo 3 3000 PCI @185mhz / Aureal vortex 2 (dell oem)
3dfx ref. drivers win98se and dual boot with winXP-32 bit running amigasport 3.0 3dfx drivers oc'd with koolsmokey's V.Control in XP

Reply 12 of 12, by derpmochump

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clueless1 wrote:

Adjust the monitor? Lower the refresh rate?

thanks, i am using the 3dhq drivers.
i had to set the voodoo 3000 in the tools first to 1024x768 @ 60hz
then only after that could i run rtcw in 1024x768 properly!

MSI MS-6734 KM3M mobo / Athlon XP 3000+ /512mb ddr1 ram
Voodoo 3 3000 PCI @185mhz / Aureal vortex 2 (dell oem)
3dfx ref. drivers win98se and dual boot with winXP-32 bit running amigasport 3.0 3dfx drivers oc'd with koolsmokey's V.Control in XP