First post, by walterg74
Hello,
I have recently come across a few extra Voodoo II cards, and I’m trying to look into the best options for setting them up, etc. In terms of performance.
What I have at the moment are the following:
2 x Diamond Monster II, 8MB
1 x Diamond Monster II, 12MB
1 x Creative Voodoo II, 12MB
Although I have searched around a lot, besides some technical info it’s not really clear to me what the real world/in practice dvantages are for one over the other.
What I know so far, and as a nice little summary, is this (correct me if I’m wrong):
- 8MB cards have 4MB Frame Buffer and 4MB Texture Memory
- 12MB cards have the same 4MB Frame Buffer and 8MB Texture Memory
- A standalone card (regardless if it is 8MB or 12MB) can only do up to 800x600 resolution
- Two cards in SLI (again regardless if they are 8MB or 12MB) can do up to 1024x768 resolution
- Mixing same configuration cards in SLI (both 8MB or both 12MB) from different vendors is possible
- Mixing different configuration cards in SLI (8MB + 12MB) is possible, but it is effectively as having 2 x 8MB ones, wasting the extra memory of the 12MB card
Now I know that the extra texture ram means it could theoretically hold more/larger textures, blah blah, but what I would like to know is:
In reality, in practice, in something that was actually implemented by developers and one can really see and not just theory or numbers:
- In a standalone configuration, what advantage is there to using a 12MB card over an 8MB one?
- The same for SLI, what advantage is there in using a pair of 12MB cards over a pair of 8MB ones?
Thanks!!