First post, by T-Squared
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I was using one of my other video cards (an ATI All-in Wonder Turbo) for a while based on how reliable it was, but now I'm starting to question it.
It's most obvious when playing Doom for DOS, or the Boom sourceport.
The sprite representing the Doom Marine's hand shows missing pixels, several HUD sprites, and several textures in the level show flickering or noise within lines of particular pixels. (Not per-texture, where the texture is corrupted; but at the per-pixel level, where the rendered image has visual glitches.)
What makes this odd is that this visual corruption is always in the same place in the image.
It's not memory, is it? (Mach64 Diagnostics say the ICs are fine.)
Or is it a bad connection, based on age/bad GPU? (Yes, I understand these weren't exactly GPUs at the time, but bear with me.)