First post, by ENunn
Having an issue with Windows and it's really starting to piss me off.
So I create a custom resolution, 1600x1200, 32 bit colors. Works fine! Then I play an old game that can only output at 16 bit. Whenever it outputs 16 bit, it's outputting 1080i/p, and it's zoomed in and scaled like its the Windows magnifier. So I end up creating a custom resolution of 1600x1200 at 16-bit, it tells me the custom mode already exists so it overwrites my 32-bit custom res. I click yes and it outputs fine. However when I set it to output 32-bit, it does the same thing, 1600x1200 stretched and zoomed into a 1080i/p frame. What?
I posted about this issue yesterday but I did fix it by installing a newer driver, but since it started to creep back up, installing a newer driver didn't fix my issue.
Tried reinstalling my drivers, rebooted, tried using different cables and monitors, NVIDIA has no scaling options so I'm out of luck there. The last version of DDU supported on XP insta crashes when I tell it to uninstall the drivers. Does anyone know how I can force it to output X resolution without worrying about scaling? Pretty stumped right now. I tried everything I can think of.