Reply 20 of 25, by eddman
Scali wrote on 2023-03-06, 11:17:That is generally in the context of 3D acceleration, where you'd either have 16-bit or 32-bit modes (I don't know of any accelerator that uses the quirky 24-bit mode).
By claiming "internal 32-bit color processing" they mean that any kind of lighting or translucency operations are done with 32-bit precision, even if the final result is reduced to 16-bit before displaying on screen.
I suppose I worded it wrong. I didn't mean precision. I mean are there still 24-bits of RGB color (~16 million) involved during processing, with the extra 8-bits being discarded/unused so to speak, or is the internal color actually 30-bits of RGB (~1 billion) with 2-bits discarded/unused, which then is reduced to 24 or 16-bit depending on the selected output?