Joseph_Joestar wrote on 2022-06-18, 17:36:
Not sure if this comment was directed at me, since I never claimed that an Athlon64 would be a bottleneck for a GeForce4 Ti4200. I merely pointed out that such a system could draw out more performance from that card compared to something slower like an AthlonXP 1700+ or a Tualatin 1.4 GHz.
If anyone's interested, here's a comparison. Same graphics card, same drivers, same OS.
I'm pretty sure it wasn't directed at you. 😀
Very nice comparison! And, oh, oh, your Athlon 64 seems to be a major bottleneck at those hundreds of FPS 😁
Jokes aside, people don't realize, but there will always be a bottleneck. You can try as best as possible to mix and match parts, but in the end one of them will constitute the bottleneck.
Personally, I prefer to be CPU bound, not GPU bound. As long as the CPU can sustain over 75 FPS (my monitor's refresh rate), so that I get consistent frametimes/a smooth experience in the games I'm playing (with vsync enabled), it's perfectly fine for me.
But when it comes to video cards, it can't hurt to have more power (without going too overboard).
Nemo1985 wrote on 2022-06-18, 17:51:
So apparently the 500 mhz makes some difference with the gf4 but I can't explain those results:
[...]
How is this possible? I'm thinking something is wrong with X2, the difference is too high...
Are you on the same nVIDIA driver as before, or have you downgraded in the meantime? Make sure that you're not doing multiple changes at the same time. 😀 Especially looking at the 4aa 8af results, those can't possibly be related to CPU frequency changes (the CPU already demonstrated that it can sustain 32 FPS even at 1 GHz).
Anyway, have no experience with that game, but judging by its release date... it's deep into WinXP territory, so probably best to play it on a more powerful WinXP machine.
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