VOGONS


First post, by rasz_pl

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l33t

Very interesting lecture on history of texture mapping, surprisingly Vogons search didnt return any hits on this link.

'HandmadeCon 2016 - History of Software Texture Mapping in Games' https://www.youtube.com/watch?v=xn76r0JxqNM

Includes gems like this part about Carmack and Doom constant-z plane rendering:

Chris Hecker (Microsoft/Maxis/etc): that's a classic Carmack thing which is like Fuck those general problems, Im gonna solve this other problem perfectly
John Miles (ORIGIN/Miles Design/etc): Its all about not doing the math, we were still at a point in time when you won by not doing the math

Open Source AT&T Globalyst/NCR/FIC 486-GAC-2 proprietary Cache Module reproduction