First post, by drosse1meyer
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Hi All
I've been messing around with my P3 and noticed what I think is relatively poor and/or inconsistent opengl performance in Unreal.
Specs: 1 ghz, 100 mhz fsb, Geforce2 Pro 64 mb, 384 mb ram, Windows XP
With original unreal +227i patch, I would get maybe 55-57 FPS when running in 1024x768. Vsync is turned off. Turning down the res results in a slight FPS bump but not by much.
What's crazy is when I search old sites for benchmarks they get like 100+ FPS? WTF? See https://www.anandtech.com/show/678/4 ... I know, they are using a different CPU (Thunderbird 1.1GHz), but their CPU+GPU combos aren't THAT far off from what I'm running, and I don't see the FPS or res scaling either.
If I install the 226 patch then use the opengl file from OMP-226, I can get FPS in the 70s. Still, there isn't much gain from lowering the res.
Finally, nvidia drivers are all over the place; using a super old uncertified win2k version seems to yield the best results (7.something, but 46.x isn't bad either).
Is there a better combination of patch versions / opengl dll / nvidia drivers that would be optimal? Or is something up with my config/ build? Maybe winxp is the problem? I get around 190 fps in q2 @1024. Havent installed any more games else since I reimaged this SD card though.
Thanks
P1: Packard Bell - 233 MMX, Voodoo1, 64 MB, ALS100+
P2-V2: Dell Dimension - 400 Mhz, Voodoo2, 256 MB
P!!! Custom: 1 Ghz, GeForce2 Pro/64MB, 384 MB