Warlord wrote on 2022-12-12, 05:52:
i keep a single voodoo 2 around in my fast rig for edge cases, i didn't think sli was worth it when I tried it, it doesn't even use the other cards memory i dont think so you still have 12mb..
Voodoo2 memory is divided in three: The frame buffer has 4MB dedicated memory and the rest is split evenly between the two texture units ( 2MB each on 8MB cards, 4MB each for 12MB cards ).
In SLI, each card still needs its own copies of the texture assets, so effective texture memory is not increased. Only the frame buffer can be treated as additive, which is why the max resolution goes from 800x600 to 1024x768. It's more accurate to say SLI 8MB cards have 12MB total VRAM while SLI 12MB cards have 16MB.
And the big caveat to Voodoo2 is how the game utilizes textures. The Voodoo2 has a single texture pipeline with two texture mapping units, so it can apply two textures per polygon per cycle. This is incredibly efficient as the second texture is essentially applied for free, but in games that only use a single texture, one texture unit is unused. Compare that to the TNT ( Twin Texel ) which had two single-texture pipelines, meaning both texture units were always active, even if not quite as efficient as the Voodoo2 architecture.