VOGONS


First post, by d3vilsadvocate

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I'm getting slightly frustrated with my "Voodoo 2 experience" for more than one reason.

Wondering now if I couldn't get a better result with a wrapper, but I'd like to keep the actual card inside the PC in case I need it...

Is it possible to run any of the wrappers alongside an actual Voodoo card? I tried dgvoodoo beta 1.5 but had no success whatsoever, the games I tried always output video via the physical voodoo card.

Has anyone ever tried this?

Reply 1 of 3, by Spark

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Yes, you put the glide driver files for the voodoo2 (glide2x.dll, fxmemmap.vxd) in the game folder where you want to use the voodoo2 (eg. Unreal), and put all the files from the dgvoodoo archive in the game folder(s) where you want to use dgvoodoo.
Game folder is the folder where the game's exe file is.

Reply 3 of 3, by Spark

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For Tomb Raider, you have to use the Voodoo Rush patch (Tomb.exe about 800k) for the wrapper to work.
If you use the statically compiled patch (Tomb.exe over 1mb) then the glide driver is built in to the executable and that can't be intercepted by the wrapper.