VOGONS


First post, by r00tb33r

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I just got my first Voodoo card, a Voodoo 3 3000 AGP SDR, running it on my Pentium 3 440BX system, Windows 98SE.

This is a new thing to me (I only ran ATI and SiS cards back in 9x days) so no need to knock me if I ask a seemingly silly question about Voodoo.

I'm using 1.09-beta10 drivers, and with either DirectX 6.1 or 7.0a there is no Direct3D acceleration at all. Is that a problem unique to this driver version or does Voodoo 3 just not do Direct3D at all?

I was trying to run Doom95 at 640x400 (the correct pixel aspect ratio for Doom), however it either fails to change resolution and paints Doom in a messed up palette and width, or if I explicitly change the resolution to 640x400 using PowerStrip it will say that Doom95 is not able to access my video card and not start the game. This game doesn't use Direct3D as far as I know, however it's still a DirectX issue all the same. The game runs fine at 320x200, which is the same pixel aspect ratio, and basically the same video timings as 640x400 (double scan and half the pixel clock), and also works at 640x480 (wrong pixel aspect ratio), but not working at 640x400. It was working fine at 640x400 on GeForce MX4000 I had in the system prior to this.

How do I fix the 640x400 DirectX mode, or add it if it's missing?

Reply 1 of 4, by Gmlb256

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Video card drivers requires a minimum version of DirectX installed for DirectDraw and D3D software to work. In the case of the Voodoo3 1.09-beta10, DirectX 8.1 must be installed.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS

Reply 2 of 4, by r00tb33r

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Gmlb256 wrote on 2023-11-30, 13:34:

In the case of the Voodoo3 1.09-beta10, DirectX 8.1 must be installed.

Whoa! After installing DirectX 8.1 dxdiag made my screen flicker and turned the desktop trippy colors, and Display tab shows no acceleration of any kind at all, not even DirectDraw. Well that's... Less than before.

640x400 mode is also still broken in Doom95.

I understand that these things may be situational with different versions of anything in regards to Voodoo 3, so which will be the working driver+DirectX combo, and how could I fix the 640x400 mode?

Reply 3 of 4, by Gmlb256

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The other option would be installing a different driver for the Voodoo3, preferably sticking to slightly older and non-beta official ones that requires DirectX 7 at minimum.

VIA C3 Nehemiah 1.2A @ 1.46 GHz | ASUS P2-99 | 256 MB PC133 SDRAM | GeForce3 Ti 200 64 MB | Voodoo2 12 MB | SBLive! | AWE64 | SBPro2 | GUS

Reply 4 of 4, by swaaye

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I would just run the 1.07 WHQL drivers and DirectX 7.0a. Drivers from November 2000 will cover everything you probably want to run on a Voodoo3. It is D3D 6/7 hardware.

IMO if you want to do DirectX 8 gaming you really should get on Win2K or XP.