collector wrote:If you are talking about booter games, it may need to be ported to regular DOS. This has been done with a few booter games, but can lead to problems. The AGI Donald Duck's Playground was, but the port will crash when you try to pull up the menu.
If you are talking about some copy protection like CPC, the only way is to crack it. For Sierra CPC protected games there is the old SUP program to do this, but in a couple of cases the interpreter is encrypted, so SUP does not work.
In any case, there is no universal solution. It will depend on exactly what method was used.
The better Donald Duck's Playground conversion (from the Atari ST) only seems to crash when you press Escape. There is no menu bar in the game, press F1 for the help menu to see the controls.
The Sierra Unprotect Program, called SUP, cracks the loader so it will decrypt the interpreter. The decryption key is contained on a bad track on the first floppy disk, and the loader program makes several checks to make sure the track is bad in several ways. If the checks are passed, then the loader will fetch the decryption key from the bad track and decrypt the interpreter, which is the game's real executable.
SUP bypasses the checks and embeds the decryption key into the loader, so it is always at the ready and the floppy disk is not needed. Sierra did this as well for its later re-releases.
Once this is done, the loader, which is often called SIERRA.COM or KQ.COM or LL.COM etc., is permanently modified. The game can be run directly if the interpreter is permanently decrypted. This can be done with a program called adecrypt, assuming the loader has been cracked with the key.
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