First post, by Corak
Extracting Music from Museum Madness
March 29, 2009:
wrote:I examined this game once, when I was doing Hoot drivers for random games but it's only supporting adlib/sb. So even if you rip the music (which is in standard .mid files, only compressed) it won't play the same as in-game as it uses custom opl instruments. Why not simply grab the adlib output with dosbox and use some external player to play it?
Oh, btw, did you completed Hoot driver for Museum Madness, or it was only examining?