Extracting Music from Museum Madness - again

Getting old DOS games working. (DOSBox topics belong in DOSBox areas below, not here).

Extracting Music from Museum Madness - again

Postby Corak » 2017-11-23 @ 05:58

viewtopic.php?f=33&t=21250#p155706

March 29, 2009:
Mok wrote:I examined this game once, when I was doing Hoot drivers for random games but it's only supporting adlib/sb. So even if you rip the music (which is in standard .mid files, only compressed) it won't play the same as in-game as it uses custom opl instruments. Why not simply grab the adlib output with dosbox and use some external player to play it?


Oh, btw, did you completed Hoot driver for Museum Madness, or it was only examining?
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Re: Extracting Music from Museum Madness - again

Postby Mok » 2017-12-06 @ 15:38

Corak wrote:Oh, btw, did you completed Hoot driver for Museum Madness, or it was only examining?

Sorry for late reply but I rarely visit this forum these days. Attached is hoot driver for MM. If you just want the music files, they are simply inside the zip. If you want it to work in hoot, example xml is in xml.txt file (part in <game> ... </game>). You'll have to add it to your hoot xml file yourself.
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museummadness_pc.zip
hoot driver for Museum Madness
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