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Reply 20 of 44, by clueless1

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MrEWhite wrote:
clueless1 wrote:

Blood - TRATE (untested, mrewhite posts this above)

You hit T, type in “rate,” and press enter for it to work just like any other cheat in Blood.

Yeah. Same for Shadow Warrior: Hit T, then type SWLOC. BTW, the end result is typing 'TRATE' <ENTER> (or TSWLOC <ENTER> for Shadow Warrior).

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 21 of 44, by clueless1

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Just found out that Eradicator also displays live framerates while playing. Use the code:
\frame
typed while in-game.

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 22 of 44, by GL1zdA

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clueless1 wrote on 2016-01-13, 15:58:

Wolfenstein 3D (modded in)

Any link for this version? Can't find on the first 5 pages of google results, so I assume it's buried somewhere.

getquake.gif | InfoWorld/PC Magazine Indices

Reply 23 of 44, by clueless1

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GL1zdA wrote on 2020-03-09, 08:59:
clueless1 wrote on 2016-01-13, 15:58:

Wolfenstein 3D (modded in)

Any link for this version? Can't find on the first 5 pages of google results, so I assume it's buried somewhere.

The one I use is from here:
Performance comparison of CPU: 286-25 vs 386DX-25 vs 386SX-25

There's another one here that I have not tested:
Anybody with a 386-25/33/40Mhz willing to run a benchmark?

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 24 of 44, by GL1zdA

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clueless1 wrote on 2020-03-09, 09:48:
GL1zdA wrote on 2020-03-09, 08:59:
clueless1 wrote on 2016-01-13, 15:58:

Wolfenstein 3D (modded in)

Any link for this version? Can't find on the first 5 pages of google results, so I assume it's buried somewhere.

There's another one here that I have not tested:
Anybody with a 386-25/33/40Mhz willing to run a benchmark?

Thanks, I expected one must have been provided by Fabien, just couldn't find it.

getquake.gif | InfoWorld/PC Magazine Indices

Reply 26 of 44, by omarsis

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I can't get the FPS display in Pacific Strike. Control or Alt + F only extends or retracts the flaps
I can confirm the FPS display during pause in Battle Arena Toshiden

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Reply 28 of 44, by clueless1

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omarsis wrote on 2020-03-30, 18:28:

I can't get the FPS display in Pacific Strike. Control or Alt + F only extends or retracts the flaps
I can confirm the FPS display during pause in Battle Arena Toshiden

Screenshot from 2020-03-30 15-13-54.jpg

Sorry, it's SHIFT-F. I corrected the first post.

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 30 of 44, by clueless1

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The Serpent Rider wrote on 2020-10-07, 03:54:

Archimedean Dynasty has in-game frame rate counter.

Thanks, how do you access it? I can add it to the opening post.

The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks

Reply 31 of 44, by noshutdown

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doom has a realtime framerate counter.
run doom with -devparm parameter, there would be some black and white dots at the bottomleft of the screen, the number of white dots indicates how many realtics(70realtics=1second) it takes to render a frame.
1 white dot: 70/2=35fps(maximum framerate possible)
2 white dots: 70/3=23.3fps
3 white dots: 70/4=17.5fps
4 white dots: 70/5=14fps
and so on...

Reply 32 of 44, by Joseph_Joestar

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The 3D accelerated versions of Tomb Raider have a FPS counter built in. It's usually activated by pressing F2.

I can confirm that this works at least with the Voodoo Rush and S3D executables.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 33 of 44, by MAZter

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Fighter Wing version 2.0 show FPS using CTRL+F6 combination:

New Keyboard Controls for Fighter Wing Version 2.0
Ctrl+F6 - On/Off frame rate values display (Frame rate = the value displayed on the screen divided by 10)

Doom is what you want (c) MAZter

Reply 34 of 44, by doshea

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Tertz wrote on 2016-01-28, 09:06:

World Circuit - has not fps, but other performance numbers.

More information for those interested:

This game, which is also known as Microprose Formula 1 Grand Prix, and its successor Grand Prix 2 both require you to select the frame rate you want - between 8.1 and 25.0 for the former, 8.0 and 25.6 for GP2 - then when you hold down the letter "o" key, it shows e.g. "Processor Occupancy 66%" (the value updates while you keep holding down the key). At least in GP2 (I didn't check the first version), it shows you an estimate of the frame rate you might get given your selected detail level.

I'm fairly sure that what happens is the game loop draws a frame and then if there is time free before the next frame it sleeps to slow the game down to real time, so this is what processor occupancy levels mean:
50%: The game is running at your selected FPS with plenty of margin for more things to come into view, or for you to use external views.
100%: The game is running at your selected FPS, but probably if some more objects come into view the occupancy will go over 100% and things will slow down.
200%: The game is running at half your selected FPS, but game time is also running at half of real time, so you are getting your selected number of frames per game second. It makes the game easier to play because you have more time to react 🤣

So while it doesn't show FPS, you can - as Tertz said - get similar performance numbers from it, and even I suppose use some math to figure out what the FPS would probably be.

Incidentally GP2 is a game I have paid a lot of attention to the performance of, because to run it at maximum detail in SVGA resolution on the Monte Carlo track without it exceeding 100% CPU usage requires an unreasonably powerful computer for a DOS game. This game came out in 1996, but on my Athlon XP 2400 system it still sometimes reaches 50% CPU usage when running under DOS. I can't run it with that detail level under DOSbox on my fastest PC, and it runs in VirtualBox but the simulation speeds up and slows down, presumably because it's expecting dedicated use of the CPU rather than to be run under an operating system which is only scheduling it every now and then. If it wasn't written to try to run at a fixed FPS it might deal better with that!

Reply 38 of 44, by GunKneeNeon

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For Doom I Timedemo:
Start Doom with:

doom.exe -nosound -timedemo demo1

Replace demo1 with demo2 or demo3 for different timedemos.
It will give you a gametic number and a realtic number.

FPS = gametics / realtics * 35

Constantly looking for the driver for Acer Magic v1 MPEG decoding card.