Did OG Doom have weapon cycling?

Getting old DOS games working. (DOSBox topics belong in DOSBox areas below, not here).

Did OG Doom have weapon cycling?

Postby brakenwagen » 2018-4-12 @ 21:36

Been messing with doom in dosbox and noticed that there is no key to go to the next or previous gun. Even chocolate lets you cycle weapons and that is suppose to be hardcore accurate.
brakenwagen
Newbie
 
Posts: 13
Joined: 2008-12-01 @ 17:33

Re: Did OG Doom have weapon cycling?

Postby leileilol » 2018-4-12 @ 21:43

No.
Voodoo2s aren't 100mhz stock
Geforce256 isn't released as a beta on New Years '99 under the Quadro brand
386DX vs SX isn't about a missing FPU
DOS gaming isn't a bilinear 320x200 16:10
DOS PCs aren't better than the Macintosh
Old PCs aren't 'aesthetic'
User avatar
leileilol
l33t++
 
Posts: 9039
Joined: 2006-12-16 @ 18:03

Re: Did OG Doom have weapon cycling?

Postby Kerr Avon » 2018-4-19 @ 14:59

leileilol wrote:No.


Speaking as someone who played a lot of DOS Doom in the early nineties, I would have sworn it did have weapon switching (though it wouldn't have needed it, as most people would be using a keyboard and mouse and so for them it would have been quicker to just to press the specific number key for the required weapon). Must be the Mandela effect, like the way that everyone remembers that the girl Jaws meets in Moonraker (the small geeky girl, with blonde hair and glasses) had braces on her teeth, when in reality she didn't.
Kerr Avon
Member
 
Posts: 387
Joined: 2007-6-29 @ 14:33


Return to DOS

Who is online

Users browsing this forum: No registered users and 3 guests