*New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

Getting old DOS games working. (DOSBox topics belong in DOSBox areas below, not here).

Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

Postby keropi » 2010-3-23 @ 19:46

nope, that is a good idea, will do it now :)

edit: did that, still no change... I have uploaded a video from my phone, you miss the small "pops" during sample playpack (in the end of samples I assume, they do not mix well with others) but you can hear some other ANNOYING sfx... this is on a real SB16 (A220/I5/D1/H5) Also notice that in the beginning/ending of lapc-i playback there are no "pops" , the sound transition is OK

http://www.youtube.com/watch?v=-7qljh3RWbI
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Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

Postby JemyM » 2010-3-24 @ 07:54

You are right, that sounds terrible. Can you test the very same installation you are using here on a real windows 0.73 DOSBox?

If it works in Win DOSBox 0.73, we know that the installation is 'correct' for use in DOSBox, but that this is indeed incompatible to real SB16 or whatever version you are using on your mobile.
Okay, now roll sanity.
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Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

Postby keropi » 2010-3-24 @ 08:02

no I mean I used my mobile phone to take the video, the hardware running the game is a real p200mmx with a real SB16 :)
I'll try with dosbox, just to see if it is any different...


edit:
it sounds OK in DOSBOX :blah: damn... this is a letdown, I only have sound probs with this game :depressed: maybe it just does not like SB16's
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Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

Postby DragonsLover » 2010-6-12 @ 05:08

I bring this old topic back up because I was wondering if it was possible to correct some bugs in Dungeon Hack with the engine. I'm not a programmer myself and I wondered if someone could make a loader or an improved version to fix the bugs. Tell me if it's possible first, then I will mention the bugs I know.
I like dragons! They're the center of my life! I'll never forget them...
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Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

Postby keropi » 2010-11-12 @ 07:16

VOGONS needs to implement some anti-spam registration stuff... this is getting silly
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Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

Postby rcblanke » 2011-2-09 @ 23:23

Just a quick note to mention the fact that DOSBox 0.74 (and SVN) suffer from the same EOB3 sound popping issues mentioned by keropi a couple of posts back. Luckily DOSBox 0.73 does not have this issue/incompatibility.
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Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

Postby Qbix » 2011-2-10 @ 08:06

could you add it to beta forum ?
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