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First post, by maxrebo

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I can run the installer and install it and all that but I cant get it running so if you can go through the steps on how to get it running and how to make a desktop shortcut for it would be really great because I am such a newb with this stuff.Also does it still have the problem with clavicus viles realm.

Reply 1 of 21, by maxrebo

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I got the game to start up by setting the cycles to 15k using that special CVS build but I don't know how to set it to max in-game and its doesn't start when already set to max.When the intro was done the sound started to stutter then it got really slow and stop responding.Is it possible to play it in fullscreen as well because I have full screen set to true yet when I start the game it goes to windowed mode.

Reply 2 of 21, by wd

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I got the game to start up by setting the cycles to 15k using that special CVS build

Might have been a nice idea to post that you're using dosbox, along with all the other useful information.

Reply 4 of 21, by maxrebo

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Yes I am using dosbox and here is my config for dbgl with that cvs build.
[sdl]
fullscreen=true
fulldouble=true
fullresolution=640x480
priority=highest,pause
mapperfile=mapper-0.74.map

[dosbox]
captures=..\captures\29
memsize=63

[render]
aspect=true

[cpu]
core=dynamic
cycles=15000
cycleup=10

[mixer]
rate=44100
blocksize=1024
prebuffer=20

[sblaster]
oplrate=44100

[gus]
gusrate=44100

[speaker]
pcrate=44100
tandyrate=44100
disney=true

[joystick]
buttonwrap=false

[autoexec]
mount C "C:\DDRIVE" -freesize 500
imgmount D "C:\DDRIVE\redguard\redguard.cue" -t iso
C:
cd \redguard
RGFX.EXE
exit
But I don't see glide mentioned how to I get it to work,run great and setup a desktop shortcut.That guide doesn't apply here since its only applies to XP not 7

Reply 5 of 21, by maxrebo

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Here's the config for dosbox cvs build.When I tried using the this in froze at initializing combat even before the intro.

# This is the configurationfile for DOSBox 0.73.
# Lines starting with a # are commentlines.
# They are used to (briefly) document the effect of each option.

[sdl]
# fullscreen: Start dosbox directly in fullscreen.
# fulldouble: Use double buffering in fullscreen.
# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, openglhq, ddraw, direct3d.
# autolock: Mouse will automatically lock, if you click on the screen.
# sensitivity: Mouse sensitivity.
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from.
# pixelshader: Pixelshader program (effect file must be in Shaders subdirectory).
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=true
fulldouble=true
fullresolution=orignal
windowresolution=original
output=direct3d
autolock=true
sensitivity=100
waitonerror=true
priority=highest,pause
mapperfile=mapper.txt
pixelshader=none
usescancodes=true

[dosbox]
# language: Select another language file.
# machine: The type of machine tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=64

[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
# Hardware modes (all except surface) also support hardware2x or hardware3x, use for hardware scaling.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, hardware2x, hardware3x.

frameskip=0
aspect=true
scaler=hardware2x

[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
# Possible values: auto, dynamic, normal, full, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
# (Example: fixed 4000)
# 'max' will allocate as much cycles as your computer is able to handle
#
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to increase/decrease with keycombo.
# cycledown: Setting it lower than 100 will be a percentage.

core=dynamic
cputype=auto
cycles=15000
cycleup=500
cycledown=20

[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 2048, 4096, 8192, 1024, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.

mpu401=intelligent
mididevice=default
midiconfig=

[sblaster]
# sbtype: Type of sblaster to emulate.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, none, hardware.
# oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).
# Possible values: default, compat, fast, old.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.
# hardwarebase: base address of the real hardware soundblaster:
# 210,220,230,240,250,260,280

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=22050
hardwarebase=220

[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=false
gusrate=22050
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=false

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. (false is old style behaviour).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=true

[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq.
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[printer]
# printer: Enable printer emulation.
# dpi: Resolution of printer (default 360).
# width: Width of paper in 1/10 inch (default 85 = 8.5'').
# height: Height of paper in 1/10 inch (default 110 = 11.0'').
# printoutput: Output method for finished pages:
# png : Creates PNG images (default)
# ps : Creates Postscript
# bmp : Creates BMP images (very huge files, not recommend)
# printer : Send to an actual printer (Print dialog will appear)
# multipage: Adds all pages to one Postscript file or printer job until CTRL-F2 is pressed.
# docpath: The path where the output files are stored.
# timeout: (in milliseconds) if nonzero: the time the page will
# be ejected automatically after when no more data
# arrives at the printer.

printer=true
dpi=360
width=85
height=110
printoutput=png
multipage=false
docpath=.
timeout=0

[parallel]
# parallel1: parallel1-3 -- set type of device connected to lpt port.
# Can be:
# reallpt (direct parallel port passthrough using Porttalk),
# printer (virtual dot-matrix printer, see [printer] section)
# Additional parameters must be in the same line in the form of
# parameter:value.
# for reallpt:
# Windows: realbase (the base address of your real parallel port).
# Standard ports are 378, 278 and 3BC. The first two can be ECP ports.
# PCI add-on cards may use nonstandard ports, look them up in the device manager.
# Default: 378
# You have to install the PortTalk driver from
# http://www.beyondlogic.org/porttalk/porttalk.htm first.
# Linux: realport (the parallel port device i.e. /dev/parport0).
# for printer:
# printer still has it's own configuration section above.
# parallel2: see parallel1
# parallel3: see parallel1

parallel1=disabled
parallel2=disabled
parallel3=disabled

[glide]
# glide: Enable glide emulation: true,false.
# grport: I/O port to use for host communication.
# lfb: LFB access: full,read,write,none.

glide=true
grport=600
lfb=full

[dos]
# xms: Enable XMS support.
# ems: Enable EMS support.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[ne2000]
# ne2000: Enable Ethernet passthrough. Requires [Win]Pcap.
# nicbase: The base address of the NE2000 board.
# nicirq: The interrupt it uses. Note serial2 uses IRQ3 as default.
# macaddr: The physical address the emulator will use on your network.
# If you have multiple DOSBoxes running on your network,
# this has to be changed for each. AC:DE:48 is an address range reserved for
# private use, so modify the last three number blocks.
# I.e. AC:DE:48:88:99:AB.
# realnic: Specifies which of your network interfaces is used.
# Write 'list' here to see the list of devices in the
# Status Window. Then make your choice and put either the
# interface number (2 or something) or a part of your adapters
# name, e.g. VIA here.

ne2000=true
nicbase=300
nicirq=3
macaddr=AC:DE:48:88:99:AA
realnic=list

[autoexec]
# Lines in this section will be run at startup.

mount C "C:\DDRIVE" -freesize 500
imgmount D "C:\DDRIVE\redguard\redguard.cue" -t iso
C:
cd \redguard
RGFX.EXE
exit
so if you can help it would be really great, its Gulikoza's build.I am thinking of thinking of using the software version,but can some please help me with the 3dfx version.

Reply 9 of 21, by maxrebo

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It freezes when I save my game and won't let me go to the menu to load it afterwards I am going to try software mode because I don't remember the graphics being bad in that mode like everyone claims.

Reply 10 of 21, by maxrebo

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Its been working really good in software mode but now its crashing with the console popping up saying error 2 out of memory yet my memory is set to 64mb. So if anyone can help that would be cool.I don't now how to take a screenshot because printscreen didn't work.

Reply 11 of 21, by mr_bigmouth_502

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As backwards as it sounds, try setting your DosBox memory settings to 63 megs instead of 64. From what I've heard, it can actually solve memory issues like that.

Reply 13 of 21, by maxrebo

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I tried 31 and it is set to 63 because I am using DBGL which only goes up to 63.In the error message it say it also can't access the file 3dart\island.rob which I check is there and in the right directory so I have no clue what happening also does the clavicus viles realm issue still exist.

Reply 14 of 21, by sidv88

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Can anyone confirm whether this quote from http://www.uesp.net/wiki/General:Playing_DOS_ … ts_under_DOSBox is true on both 3dfx mode and software mode?:

IMPORTANT: While it is possible to run Redguard under DosBox more or less if you play with the configurations long enough, the game will crash for sure if you enter Clavicus Vile's realm. This crash is caused by the core DosBox is emulating. None of the various emulated core-types can prevent this (verified for DosBox v0.73 and 0.74). At the latest at this point you won't be able to proceed with the game. If you don't have access to a true DOS or Windows 95/98 machine there is nothing you can do about this.

Reply 15 of 21, by maxrebo

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I can't answer your question because I am not that far yet but,I have some images of my error which I will post.I couldn't fit the whole error in one shot so I had to take several and mind you I usually play the game in fullscreen but had to play windowed in order to get these pics.So does anyone know how to fix this error.

http://i837.photobucket.com/albums/zz295/maxr … guarderror1.png
http://i837.photobucket.com/albums/zz295/maxr … guarderror2.jpg
http://i837.photobucket.com/albums/zz295/maxr … guarderror3.jpg

Reply 16 of 21, by maxrebo

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So I loaded a previous save game and it didn't happen but it still happens occasionally has anyone ever had this error and how to fix it,prevent it or circumvent it.Also if someone could post their config file.FYI I am running in software mode because I had no clue on what should be in the config and what it should like when I used guilkoza's build with the 3dfx version.Also does anyone know if the problem in clavicus viles realm mentioned on uesp actually occurs anymore because I saw no mention of it here or on anything regarding dosbox and I assumed that it was it no longer occurred since it merited not even a mention.