First post, by jklaiho
Having gotten the solution to my previous 3dfx question regarding Tomb Raider in real DOS, I'll go ahead and try my luck again with a different problem 😀
The situation: P3-550MHz, running pure DOS 6.22, no Windows installation present on the partition whatsoever. Equipped with an AGP Voodoo3 card (for use in Windows 98SE on another partition) and a PCI Voodoo card (an Orchid Righteous 3D, for DOS Glide games).
I did a fresh install of Carmageddon Max Pack from CD, choosing the Maximum installation option. Installed using DOSINST.BAT (there is a separate CARM95 directory on the CD, didn't touch it).
In the installed directory, the 3dfx executable, aptly named 3dfx.exe, is present since it was included in the Max Pack.
First run aborts with an error: "Fatal error: unable to load DLL."
DLL? This is a DOS executable, I'm pretty sure of it. Otherwise it would say something about being unable to be run in DOS mode. Well, the Voodoo files aren't present since there is no Windows, so I copy the glide2x.ovl file contained in http://www.falconfly.de/downloads/orchid-righ … us3D-v30000.zip (Glide version 2.43) to the game directory.
Now a different error is presented: "_GlideInitEnvironment: glide2x.dll expected Voodoo Graphics, none detected"
Still going on about the DLL. All right, I say, and copy glide2x.dll from the same driver zip file to the game directory as well. Same error.
So, something is off with the Voodoo detection. I've confirmed the setup to work in Tomb Raider already, so the Voodoo card is present and working as intended. The TR patch apparently uses Glide directly, however, not through the glide2x.ovl file, but Carmageddon's 3dfx.exe may do things differently.
Before getting the Max Pack, I tried some random warez rip of Carmageddon together with the standalone patch (distributed as carm3dfx.zip, containing the carmav.exe game executable). The furthest I got was to get the spinning 3dfx logo but a hang immediately afterwards. I discarded that version and used the Max Pack from then on.
Judging by everything I've found on the net about this, Carmageddon should work in pure DOS with 3dfx support using a real Voodoo card. Any ideas on what I should try next?