First post, by Rekrul
Screamer used to be too slow for me to play in DOSBox in SVGA mode, however I recently upgraded my processor, so I thought I'd give it another try.
I can now run it in SVGA mode at full speed in DOSBox, however I'm not sure if it's controlling correctly. Having never played the game back in the dark ages of DOS, I have nothing to compare it to other than other arcade racing games.
The problem is that when going into curves at high speed, the car (any car) refuses to turn until I either slow down somewhat, or it crashes into the outside edge of the track. I realize that you can't go through curves at high speed and expect the car to go around them perfectly, either in a game or in real life, but it's like the car doesn't even try to turn.
In most games, trying to go around a curve at high speed results in the car skidding sideways into the edge of the track, usually accompanied by squealing tires. That happens in Screamer at lower speeds. However at higher speeds, there's no skidding, no squealing, and no sense that the car is even trying to turn. It just plows straight into the edge of the track. The image of the car doesn't angle to the side, it just stays perfectly straight in the center of the screen until it's shed enough speed that the steering begins to work again.
I'm not a race car driver and I don't profess to know how a car would actually handle at speeds above 100MPH, but I don't recall ever hearing anything that would indicate that the steering just stops working above a certain speed while on a curve. Lose control, flip over, yes, but not just keep heading straight.
Note that this doesn't happen on straight sections of road. I can steer just fine no matter how fast I'm going. However, go into a curve and over a certain speed, it's like it's not even reading the controls.
This happens with both joystick and keyboard. I don't have this issue with other games, such as Need For Speed 1 or 2. No, I can't blaze around curves without crashing, but at least the car seems like it's trying to turn.
I suspect this is the way the game always was, but I figured it couldn't hurt to ask.