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First post, by butterfly

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Do you think it could be useful to make a list of the latest developed DOS games?
I mean latest as in games programmed in 2011 that have also a compiled DOS port, so we can get new stuff for our old rigs!

Kraptor (2004)
http://kraptor.sourceforge.net/

PakuPaku (2011) (added by ripsaw8080)
http://www.deathshadow.com/pakuPaku (home page)
http://www.classicdosgames.com/game/Paku_Paku.html

Rocks'n'Diamonds (2010)
Mirror Magic (2003)
http://www.artsoft.org/rocksndiamonds/

Last edited by butterfly on 2011-12-14, 23:04. Edited 4 times in total.

Reply 2 of 15, by keropi

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thanks for this thread 😀
(though I have nothing to add at the moment...)

🎵 🎧 PCMIDI MPU , OrpheusII , Action Rewind , Megacard and 🎶GoldLib soundcard website

Reply 4 of 15, by butterfly

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I hope this one is new
http://code.google.com/p/baron-von-evil/

I found a few other ones searching for
dos game site:code.google.com

but I don't have other urls handy right now

Here's another one
http://code.google.com/p/j-monopoly-asm/

And a cool Tetris game
http://code.google.com/p/tetris-asm/

"3T is a remake of the famous game Tic Tac Toe in a text based version"
http://code.google.com/p/threet/

Reply 5 of 15, by Stiletto

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I tried looking once to see what was the most recent commercially published DOS game, that would have been interesting to figure out.

Pretty soon I got to arguing what the difference was between some fly-by-night German software company burning shareware to CD and a long-time publisher, and threw my hands up - couldn't quite put into words what I wanted. Oh well.

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 6 of 15, by Marek

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My Monkey Island Ultimate Talkie Edition also runs on native DOS machines.
Burn it on CD, if you like, and play it like most DOS games of the 90's directly off the CD.
It requires VGA and Soundblaster and also supports Adlib, MT-32 and General MIDI.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 7 of 15, by Jorpho

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Marek wrote:

My Monkey Island Ultimate Talkie Edition also runs on native DOS machines.
Burn it on CD, if you like, and play it like most DOS games of the 90's directly off the CD.

That is impressive. Did you reverse-engineer the original executable somehow, or did you just compile part of ScummVM for DOS?

Reply 8 of 15, by keropi

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Marek wrote:

My Monkey Island Ultimate Talkie Edition also runs on native DOS machines.
Burn it on CD, if you like, and play it like most DOS games of the 90's directly off the CD.
It requires VGA and Soundblaster and also supports Adlib, MT-32 and General MIDI.

I have successfully built the DOS version but I am experiencing random freezes... they happen when conversations are ending, music continues to play but screen/game/keyboard are frozen... is this a known bug?

I am running from DOS with a p1/200mmx +128MB RAM + SB16 + LAPC-I + Riva128ZX vga , never had freezing issues with it...

Maybe the game needs a large number of files/buffers? any tips?

🎵 🎧 PCMIDI MPU , OrpheusII , Action Rewind , Megacard and 🎶GoldLib soundcard website

Reply 9 of 15, by Marek

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Jorpho wrote:

That is impressive. Did you reverse-engineer the original executable somehow, or did you just compile part of ScummVM for DOS?

The executable is basically the Indy4 talkie merely patched for General MIDI support. The driver for that is taken from the Sam&Max WIP demo, which interestingly is the only compatible one for SCUMM V5.

keropi wrote:

I have successfully built the DOS version but I am experiencing random freezes... they happen when conversations are ending, music continues to play but screen/game/keyboard are frozen... is this a known bug?

Never heard of such a problem with it. It uses the same engine as the Indy4 talkie. If that runs fine, this one should too. It might need a few kb more free conventional RAM, though, but nothing excessive like some other games did.
It was tested with Adlib, Soundcanvas and MT-32 on my DOS-PC which seems rather similar to yours (see my signature). I have 40 files and 40 buffers set.
Freezing samples usually occur with mismatching Soundblaster IRQs.
Type "monkey ?" to list the available options. Maybe those help.
Slowing down the CPU (ie. disabling the internal cache) also frequently helped on LucasArts games.

DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64

Reply 10 of 15, by keropi

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@Marek:

needless to say there are no irq conflicts, could be that the 200mmx cpu is not playing well, I'll try to slow down the cpu , I run the game on my 386DX/40 and it did not hang 😀

🎵 🎧 PCMIDI MPU , OrpheusII , Action Rewind , Megacard and 🎶GoldLib soundcard website

Reply 11 of 15, by Mau1wurf1977

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Disable the L1 cache in the BIOS and try again!

My website with reviews, demos, drivers, tutorials and more...
My YouTube channel

Reply 13 of 15, by DosFreak

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Angband - 2005
http://rephial.org/release/3.0.6

Although if we counted all the roguelikes we'd probably be here awhile.....

Hexen II: Hammer of Thyrion - 2015
http://uhexen2.sourceforge.net/

Linux Tycoon - 2013
http://lunduke.com/2013/03/18/linux-tycoon-for-dos-is-here/

Quake 1 - 2015
https://bitbucket.org/maraakate/qdos

Quake 2 WITH GLIDE! - 2015
Quake 2 DOS with 3DFX Rendering [56k Warning]

Retro City Rampage - 2015
http://www.retrocityrampage.com/

How To Ask Questions The Smart Way
Make your games work offline

Reply 15 of 15, by mateusz.viste

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butterfly wrote:

Do you think it could be useful to make a list of the latest developed DOS games?

There is this website that seem to do exactly that: http://www.doshaven.eu/