Looking for a list of dos games that require an intelligent mode MPU-401

Getting old DOS games working. (DOSBox topics belong in DOSBox areas below, not here).

Looking for a list of dos games that require an intelligent mode MPU-401

Postby Soupdragon » 2012-3-20 @ 11:45

At the moment I have my Roland boxes connected to my windows PC via a Roland USB to MIDI adapter and they work well with dosbox. But I want to try connecting my MT-32 to my 486 pc via a SB16 with a joystick to midi cable. I have ordered a cable from ebay and I am waiting for it to arrive. I understand this method wont give me intelligent mode MIDI to the Roland box. Does anyone have a list of games that require intelligent mode or sound better with one?

Thanks
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Re: Looking for a list of dos games that require an intelligent mode MPU-401

Postby Great Hierophant » 2012-3-20 @ 12:10

Intelligent MPU-401 does not make games sound better or worse, it allows games work with midi devices like the MT-32, otherwise they do not work with them at all. You can find many Intelligent MPU-401 games listed in this thread : viewtopic.php?t=4282&postdays=0&postorder=asc&start=20
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Re: Looking for a list of dos games that require an intelligent mode MPU-401

Postby Paddan1000 » 2012-3-24 @ 10:10

Some games I know about that won't work with the gameport of a Soundblaster 16 are:

Eric the Unready
Gateway
Martian Memorandum
Simon the Sorcerer
Spellcasting 101
Waxworks
Wing Commander

Intelligent mode is only relevant for the MT-32. All games with GM support work without it. Then there is also the issue with whether a game prefers an old or a new MT-32.
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Re: Looking for a list of dos games that require an intelligent mode MPU-401

Postby megatron-uk » 2012-3-24 @ 12:15

Linewars II
Gateway II Homeworld
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Re: Looking for a list of dos games that require an intelligent mode MPU-401

Postby Soupdragon » 2012-3-24 @ 12:27

Thanks guy, Simon the Sorcerer is one I wanted to play darn. :(
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Re: Looking for a list of dos games that require an intelligent mode MPU-401

Postby AdamP » 2012-3-25 @ 17:23

Paddan1000 wrote:Some games I know about that won't work with the gameport of a Soundblaster 16 are:

Simon the Sorcerer


I assume that doesn't apply to the Windows version?
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Re: Looking for a list of dos games that require an intelligent mode MPU-401

Postby Great Hierophant » 2012-3-26 @ 11:40

Here is a list compiled from this forum, it is probably not complete :


A-10 Tank Killer
Codename : Iceman
Companions Of Xanth 
Conquests of Camelot
Curse of Enchantia
David Wolf
Ecargxus 
Eric the Unready 
Gateway
Gateway II
Hero's Quest/Quest for Glory I
Hired Guns
Hoyle's Official Book of Games Volume I
Hoyle's Official Book of Games Volume II
Innocent until Caught
It Came from the Desert
King's Quest I : Quest for the Crown
Kings Quest IV
Laser Squad
Leisure Suit Larry 2
Leisure Suit Larry 3
Linewars II
Martian Memorandum
Mixed Up Mother Goose
Police Quest II
Princess Maker
Princess Maker 2
Sabre Team
Shadoworlds
Silpheed
Simon the Sorcerer
Sorcerian
Space Quest III
Spellcasting 101
Spellcasting 201
Spellcasting 301
Superhero League of Hoboken
The Colonel's Bequest
Thexder II
TimeQuest 
Waxworks
Wing Commander 
Wing Commander II 
Wonderland
Zeliard
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Re: Looking for a list of dos games that require an intelligent mode MPU-401

Postby dr.zeissler » 2017-11-26 @ 15:14

If I only have a 286 and no slot left, there is no way of softmpu or any other tool to get the mt32 working on that machine.
CPU: PII 133-333 MOBO: SNI-D981 RAM: 512- FDD: Dualfloppy 3,5"HD/5,25"HD - 3,5"HD - 5,25"DD ISA-Catweasel HDD: 2x40GB - DVD
ISA(3): Audician32-S2Dreamblaster - GusACE PCI(3): Monster3D- Intel NW AGP(1): Matrox G200 8MB
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Re: Looking for a list of dos games that require an intelligent mode MPU-401

Postby Scali » 2017-11-26 @ 15:25

Great Hierophant wrote:Intelligent MPU-401 does not make games sound better or worse, it allows games work with midi devices like the MT-32, otherwise they do not work with them at all.


That is not quite correct.
An original MPU-401 has its own CPU and simple MIDI sequencer functionality onboard.
Intelligent mode allows software to offload some of the MIDI processing and timing from the main CPU to the MPU-401, allowing for lower CPU load and higher accuracy.
The communication with external MIDI devices such as an MT-32 is no different, regardless of the mode used. So anything you can do with an MT-32 (or any other device) in intelligent mode, you can also do in dumb mode.
Which is also why a program like SoftMPU can work: the actual MIDI interface still operates in 'dumb' mode, because that's the only thing it understands. The 'Intelligent' part is just emulated between CPU and MIDI interface.

In practice there is a close link between intelligent mode and the MT-32, since the MT-32 was the first MIDI module, and the MPU-401 was the first MIDI interface for PCs. They were often used together, and many early games would use the intelligent mode.
When clones arrived with their own MIDI interfaces, they only supported 'dumb' mode, to reduce cost (so the onboard CPU and sequencer functionality were dropped). As a result, many later games no longer used intelligent mode (also because faster CPUs made it less important).
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