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First post, by MrEWhite

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Hi, is there anyway I can't limit my frame rate in build games to say.. 30?
And raising the resolution just makes the game run slower im the parts which is why I want the games capped to 30.

Reply 2 of 16, by MrEWhite

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Davros wrote:

what exactly is the problem
looks like the game is running slowly in parts and you think capping the framerate will solve it ?

No, I want to cap the frame rate so the game will be more smooth (Dropping from 100 to 30 FPS for example.)

Reply 6 of 16, by Firtasik

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DOSBox SVN Daum has a frame rate limiter:

forcerate: Force the VGA framerate to a specific value(ntsc, pal, or specific hz), no matter what

I've checked it in Blood and it works.

11 1 111 11 1 1 1 1 1 11 1 1 111 1 111 1 1 1 1 111

Reply 9 of 16, by MrEWhite

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Davros wrote:

what system do you have and why is the game making such massive drops I remember build games being pretty smooth

It's because of the software renderer btw.
Geforce4 MX 420 with 45.23 drivers
Pentium 4 @ 1.7 Ghz (Upgrading to a 2.8 Ghz soon)
383 MB of Ram (says Windows)
Display running at 1024x768 (Blood is at 640x480)
Soundblaster Live!

Reply 10 of 16, by Davros

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"Display running at 1024x768 (Blood is at 640x480)"
Are you not running in proper msdos

I ran blood on a p75 (o/c'd to 90mhz) and it ran fine, I dont see why a cpu slowdown utility wouldn't work for you if i could run it ok on a cpu that was less than 10% the power of yours
try a sourceport
http://sourceforge.net/projects/blood32/

Guardian of the Sacred Five Terabyte's of Gaming Goodness

Reply 11 of 16, by MrEWhite

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Davros wrote:
"Display running at 1024x768 (Blood is at 640x480)" Are you not running in proper msdos […]
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"Display running at 1024x768 (Blood is at 640x480)"
Are you not running in proper msdos

I ran blood on a p75 (o/c'd to 90mhz) and it ran fine, I dont see why a cpu slowdown utility wouldn't work for you if i could run it ok on a cpu that was less than 10% the power of yours
try a sourceport
http://sourceforge.net/projects/blood32/

I also tried running in DOS mode, didn't fix it. And Build games don't go slower or bug out at higher clock speeds,
That isn't a source port, that is a recreation.
Also the FPS is jumpy because the CPU can handle some parts well and some not because of the software render.