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First post, by Niezgodka

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I used to have a great collection of games in text mode. Most of them were written in Pascal, C++ by anonymous authors. Some of them were amazing, in utilizing such primitive mode into great gameplay and fun. I remember how impressed I was after seeing this game written in basic:
TIE Invaders by KB / The Obsessed Maniacs

Do you know more descent action games like that in Ascii Ansi mode?

Reply 2 of 17, by mr_bigmouth_502

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If you've never played ANSI Dude, I recommend checking it out. Snipes is another neat text-mode game, notable for its early support for networked multiplayer. You also can't go wrong with QBasic Nibbles or Gorillas.

Reply 3 of 17, by BloodyCactus

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Im a huge roguelike and interactive fiction fan..

there is also some cool stuff called ZZT, its text mode and CRAZY! ZZT is awesome.

--/\-[ Stu : Bloody Cactus :: [ https://bloodycactus.com :: http://kråketær.com ]-/\--

Reply 7 of 17, by bjt

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Loved ZZT on my Dad's crappy old CGA laptop. Fascinating interview with Tim Sweeney here charting his journey from ZZT to Unreal Engine and building Epic Games.
http://www.gamasutra.com/view/feature/132426/ … future_tim_.php

Reply 8 of 17, by MusicallyInspired

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Always liked KROZ. ASCII games fascinated me. I once wrote my own 40x25 ASCII game in Turbo C++/Borland C++ called Faceman. It's a simple game where you have 100 moves to collect 20 gems placed randomly on the screen. One step in any 4 directions counts as one move (I didn't support diagonals...don't know why I didn't bother adding that). The trick is you can also move to the extreme borders of the playing area in one move with HOME, END, PGUP, PGDN, and C (for center). Neat little unique somewhat-skillful somewhat-not gameplay mechanic. Nothing special and not always possible to win, but I was proud to have finished it. My first official game. Still have it. Since there's no buffering in text mode, however, the screen constantly flickers when you make a move because it's constantly redrawing the entire screen after every keypress.

Yamaha FB-01/IMFC SCI tools thread
My Github
Roland SC-55 Music Packs - Duke Nukem 3D, Doom, and more.

Reply 10 of 17, by reenigne

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Some of my favourites from back in the day: Beast, The Game With No Name, Orby, Cash Crisis (space invaders clone) and Plebs. Then there were the text adventures like Jacaranda Jim and Humbug. Willy the Worm gets an honourable mention (it's really 320x200, but uses it like text mode with a slightly redefined character set).

I even made one myself as a teenager: http://www.reenigne.org/computer/software/cooldude.zip . If you use VGA it redefines the character set. The sampled sound doesn't seem to work properly on DOSBox 0.74 for some reason - not sure if this is a DOSBox bug or if I broke the code at some point.

Reply 11 of 17, by BloodyCactus

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reenigne wrote:

Then there were the text adventures like Jacaranda Jim and Humbug.

Graham Cluley wrote both of those, its a shame he didnt write more interactive fiction. They were good games.

--/\-[ Stu : Bloody Cactus :: [ https://bloodycactus.com :: http://kråketær.com ]-/\--

Reply 12 of 17, by VileR

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Have to second Beast. Also, Pyro II -- and there's a newer game called Multiplex that actually combines those previous two very well. Still text-mode/DOS, but needs a fairly fast system IIRC.

Might add:
- Snipes
- AnsiDude
- Pitman
- Duck Hunt (there are *two* text-mode DOS clones of the NES original - at least one of them is decent)

For mild amusement (if not much else):
- Avoid the Awful Thing that Vaguely Resembles a Banana!! (actual title)
- Desert Race (a 'racing' game implemented completely as a batch file)

[ WEB ] - [ BLOG ] - [ TUBE ] - [ CODE ]

Reply 13 of 17, by mr_bigmouth_502

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oerk wrote:
mr_bigmouth_502 wrote:

You also can't go wrong with QBasic Nibbles or Gorillas.

Sorry to nitpick, but Gorillas isn't text mode.

EDIT: Looked it up, it uses mode 9 (640x350x16)

It's more of a curiosity/nostalgia thing anyway. I always could've sworn it used a tweaked text mode, but you're probably right.