First post, by Shadow
HELP. Duke Nukem 3D spits these out whenever I load it with sound card.
Found 0 warning(s), 0 error(s).
Code Size:48516 bytes(1425 labels).
Using Setup file: 'DUKE3D.CFG'
CONTROL_Startup: Mouse Present
Loading art header.
Checking music inits.
DOS/4GW Professional error (2002): transfer stack overflow on interrupt 0Ah at 9
7:000074C8
TSF32: prev_tsf32 4C7C
SS AF DS 8F ES AF FS 0 GS 87
EAX FF EBX FFFF ECX 331 EDX 331
ESI 0 EDI 84899378 EBP 84899390 ESP 106
CS:IP 97:000074C8 ID 0A COD 0 FLG 10006
CS= 97, USE16, byte granular, limit FFFF, base 10DA0, acc FB
SS= AF, USE16, byte granular, limit FFFF, base 20480, acc F3
DS= 8F, USE16, byte granular, limit FFFF, base 10DA0, acc F3
ES= AF, USE16, byte granular, limit FFFF, base 20480, acc F3
FS= 0, USE16, byte granular, limit 0, base 20480, acc 0
GS= 87, USE16, byte granular, limit FFFF, base C200, acc F3
CR0: unavailable
If I put sound card to "NONE" , it runs fine. But when I put it to Awe 32 and tested it (which FYI worked perfectly) and then run it, the above gets spat out. Someone help me!