Which MS-DOS games support CrystalEyes 3D mode?

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Which MS-DOS games support CrystalEyes 3D mode?

Postby Devil Master » 2018-2-02 @ 21:40

I've recently been able to view LameDuke in stereoscopy with an HMZ-T1, thanks to DosBox SVN-Daum and a custom ReShade shader which compensates for the bugs in the original implementation (see here for details).
Now I want to know: are there other MS-DOS games that support CrystalEyes? Now that I have that shader, I want to put it to good use.
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Re: Which MS-DOS games support CrystalEyes 3D mode?

Postby leileilol » 2018-2-02 @ 23:17

Probably the other early Build games (legend of 7 paladins, witchaven, tekwar, etc). Crystal Eyes is still in the engine for the later ones but it's busted.
Voodoo2s aren't 100mhz stock
Geforce256 isn't released as a beta on New Years '99 under the Quadro brand
DOS gaming isn't a bilinear 320x200 16:10
DOS PCs aren't better than the Macintosh
DOSBox is not for running Windows 9x
SGL != Glide
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Re: Which MS-DOS games support CrystalEyes 3D mode?

Postby Devil Master » 2018-2-05 @ 20:57

The CrystalEyes mode is broken in Legend of the 7 Paladins, and the other two games don't have an editable configuration file.
Oh well, at least I found out that I can use that shader to display Magic Carpet and Hi-Octane in stereoscopy, after applying the patches available here.
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