Theme Park ideal CPU

Getting old DOS games working on modern hardware. (DOSBox topics belong in DOSBox areas below, not here).

Theme Park ideal CPU

Postby BushLin » 2019-5-26 @ 15:36

The original DOS release of Theme Park is the most speed sensitive title I've found, everything seems too fast for a reasonable passing of in-game time.

Does anyone know what CPU the developers were targeting?
I've even read of people disabling cache on a 66Mhz 486 to run the game properly.
Screw period correct, I wanted a faster system back then. I choose no dropped frames, super fast loading, fully compatible and quiet operation.
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Re: Theme Park ideal CPU

Postby leileilol » 2019-5-27 @ 02:17

Considering 1994's common machines, definitely an ISA-limited 486SX of some kind.

Note that hitting R should bring it to 640x480 which will be noticeably slower for that spec, which would be more comfortable for the P60/486DX4-100 crowd of the time......


No, EA didn't resolve the speed issues in the 1996 classics rerelease either.
by the way, DOSBox is not for running Windows 9x
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Re: Theme Park ideal CPU

Postby BushLin » 2019-5-27 @ 06:16

The 640x480 mode is puzzling, if you slow performance enough to have game time not run away the responsiveness is awful. Did this happen on an actual 486 too?
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Re: Theme Park ideal CPU

Postby Staticblast » 2019-5-28 @ 15:58

Back of my copy says the following:
Required: 386/33 MHz or faster (486/25 MHz or faster recommended)

So they were probably targeting the 486/25 MHz models, or somewhere in between that and the minimum.

EDIT: That's from the 1999 release, so grain of salt advised. Original box of the CD version just advises a 386DX or higher.

EDIT 2: Found an original floppy copy on ebay. Photo of the sysreqs say: 386 25MHz required, 386 33MHz recommended. So I have to revise my above statement. Definitely targeting below the 486/25
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