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First post, by BushLin

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The original DOS release of Theme Park is the most speed sensitive title I've found, everything seems too fast for a reasonable passing of in-game time.

Does anyone know what CPU the developers were targeting?
I've even read of people disabling cache on a 66Mhz 486 to run the game properly.

Screw period correct; I wanted a faster system back then. I choose no dropped frames, super fast loading, fully compatible and quiet operation.

Reply 1 of 3, by leileilol

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Considering 1994's common machines, definitely an ISA-limited 486SX of some kind.

Note that hitting R should bring it to 640x480 which will be noticeably slower for that spec, which would be more comfortable for the P60/486DX4-100 crowd of the time......

No, EA didn't resolve the speed issues in the 1996 classics rerelease either.

apsosig.png

Reply 2 of 3, by BushLin

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The 640x480 mode is puzzling, if you slow performance enough to have game time not run away the responsiveness is awful. Did this happen on an actual 486 too?

Screw period correct; I wanted a faster system back then. I choose no dropped frames, super fast loading, fully compatible and quiet operation.

Reply 3 of 3, by Staticblast

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Back of my copy says the following:
Required: 386/33 MHz or faster (486/25 MHz or faster recommended)

So they were probably targeting the 486/25 MHz models, or somewhere in between that and the minimum.

EDIT: That's from the 1999 release, so grain of salt advised. Original box of the CD version just advises a 386DX or higher.

EDIT 2: Found an original floppy copy on ebay. Photo of the sysreqs say: 386 25MHz required, 386 33MHz recommended. So I have to revise my above statement. Definitely targeting below the 486/25

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