Reply 20 of 24, by OpenRift
Winquake is a vanilla quake too and did support 320x200/640x400. Often those modes don't show up on modern video card drivers, […]
Winquake is a vanilla quake too and did support 320x200/640x400. Often those modes don't show up on modern video card drivers, but some do still have them (Intel HD for example)
and this aspect ratio stuff... stock quake always strictly calculated a 320x240 4:3 aspect FOV, and sure quake's software 2d routines don't adapt, but they did in GLQuake at one point (320x200 aspect for 2d for very early GLQuake even)
The framerate's more meant to cap around 72 than 35, and there are computers in 1996 that could achieve that high *COUGH*PENTIUM PRO*COUGH*
Know that non-integer, non-square scaling on the CPU is slow.
I was aware of this. I've actually had 320x200 and 640x400 show up on my Razer Blade 15 when it's not plugged into an external monitor. But as expected, it renders in 16:10 with square pixels instead of being corrected to 4:3.