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First post, by Opaque79

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No matter what I try, I can't get Redguard to run with decent framerate. It's playabe but choppy. Is there anything I can do to improve this?

Reply 1 of 4, by Jorpho

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Opaque79 wrote on 2020-05-03, 16:13:

No matter what I try

Perhaps you could say what you have tried already rather than leaving people to suggest things that you've already ruled out?

I see there is already some discussion in the GOG forums.
https://www.gog.com/forum/elder_scrolls ... x_redguard

Reply 2 of 4, by Opaque79

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Good point. I tried all that in that thread. Tried dgVoodoo, tried a different version of nglide and tried various dosbox settings. Nothing has helped.

I think the biggest thing is the framerate drops. Indoor areas aren't too bad but outdoor areas are a nightmare

Reply 3 of 4, by kjliew

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How did you measure the frame rate for Redguard?

I could get 60FPS from QEMU measured by QEMU stats on frame time but the game world looked like "Matrix" slow-motion action. This only happens on Windows with WHPX acceleration. Going back to TCG without WHPX acceleration, the same QEMU stats logged 15~17FPS, but the game felt normal. It requires high specs, high single-core clocked to get good performance, typical for any emulation. It is not the only game that exhibits such peculiarity, I have found others (Blood 3Dfx, Severance: Blade of Darkness) having the same problem running at >60FPS. I believe this happens when the game has built-in frame time adjustment to cater for playable feels on more widely available systems at the time, and on some emulation, running too fast breaks the logic of such frame time adjustment.

Surprisingly, Linux KVM does not have this problem. Check this out. The frame rate rarely dropped below 60FPS and the game felt absolutely smooth, even on thin and light ultrabooks/laptops.