Reply 60 of 219, by Terracresta
clueless1 wrote on 2020-08-27, 17:16:Terracresta wrote on 2020-08-27, 17:11:clueless1 wrote on 2020-08-27, 17:08:Agree with everything you said. I really wanted to like Albion and I played it for about 10 hrs but there were UI issues that made it too hard to continue, so I retired from it. 🙁
What UI issues do you have? I find that the game is quite hard at the beginning with limited healing items, combat being hard if you don't use the heavily limited gun ammo and armour breaking quite often, adding repair cost.
The main one was movement. There was not a suitable keyboard equivalent to the mouse movement and the mouse movement (constantly holding the left button to walk) caused pain in my hand. You could move up, down, left, right with arrows, but not diagonally and no ability to customize the movement keys. Also, when it went into first person view, they did a poor job of portraying depth. Nowhere near as good as Ultima Underworld. I constantly found myself overturning corners and accidentally walking into walls or turning 180 degrees instead of 90 degrees.
Ah yes, you are right about the first person few. There might also be simply too many 2D objects around, that often are literally in your face.
The controls and not being able to change them was sadly quite common in old games. Playing Ultima Underworld with cursor keys wasn't great either, so I preferred using the mouse, where you also had to keep the button pressed to move. Actually even with modern games, using pads with analogue sticks are hurting my hands after a while and when playing something more intense the thumb starts slipping because of the hands getting sweaty. Something I never get using mouse and keyboard. Having to keep Shift pressed for running is not great either though. Just thought about this yesterday when playing Amazon's The New World, where you want to run most of the time but have to keep the run button (Shift) pressed the whole time, with not option to toggle autorun, which even some old DOS games offered.