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Reply 81 of 138, by robertmo

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Terracresta wrote on 2020-09-01, 09:56:

Somehow Adventure games feel a bit like cheating as it was far easier to have good graphics for mostly still background.

Heart of Darkness is a platformer
Quest for Glory is an RPG
Brutal: Paws of Fury is a fighting game
https://www.mobygames.com/game/dos/brutal-paw … meShotId,11830/
The Rocketeer is a flight simulator, racing, first person shooter, side view shooter
Robin Hood: The Legend of Sherwood is a strategy game
https://www.mobygames.com/game/windows/robin- … meShotId,90841/
Return to Krondor is an RPG
https://www.mobygames.com/game/windows/return … eShotId,679565/

Reply 83 of 138, by hyperrmachine

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robertmo wrote on 2020-09-02, 14:23:

These graphics are more closer to Day of The Tentacle rather than Sam and Max.
Speaking of DOTT, it's a beautiful game but it's story was rather barebones. I also found it to be a pretty boring game.

Reply 84 of 138, by Terracresta

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robertmo wrote on 2020-09-02, 20:19:
Heart of Darkness is a platformer Quest for Glory is an RPG Brutal: Paws of Fury is a fighting game https://www.mobygames.com/g […]
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Terracresta wrote on 2020-09-01, 09:56:

Somehow Adventure games feel a bit like cheating as it was far easier to have good graphics for mostly still background.

Heart of Darkness is a platformer
Quest for Glory is an RPG
Brutal: Paws of Fury is a fighting game
https://www.mobygames.com/game/dos/brutal-paw … meShotId,11830/
The Rocketeer is a flight simulator, racing, first person shooter, side view shooter
Robin Hood: The Legend of Sherwood is a strategy game
https://www.mobygames.com/game/windows/robin- … meShotId,90841/
Return to Krondor is an RPG
https://www.mobygames.com/game/windows/return … eShotId,679565/

Don't worry, the comment wasn't related to the games you posted, else I would have quoted you.

Reply 85 of 138, by kolderman

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Most DOS games are beautiful due to hand-drawn pixel art, and creative uses of limited palettes like EGA/CGA, and the plethora of adventure games that made copious use of drawn 2d backgrounds.

Reply 86 of 138, by hyperrmachine

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Another selection of some of the best looking DOS games:

Teenage Queen (1988, Exxos)
74360-teenage-queen-dos-screenshot-this-is-who-you-re-going-to-play.png 74357-teenage-queen-dos-screenshot-playing-poker.png
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Legend of Sword and Fairy (1995, Softstar)
621833-xianjian-qixia-zhuan-dos-screenshot-the-tower-of-demon.png 621834-xianjian-qixia-zhuan-dos-screenshot-anu-one-of-the-female.png 621835-xianjian-qixia-zhuan-dos-screenshot-fight-the-legendary-beast.png
I actually played a bit of this game, but I gave up cause I don't really know Chinese (I can read some hanzi though). BTW LoSaF's soundtrack is really awesome. The soundtrack has a bunch of decent songs.

Sword of Xuanyuan: Dance of the Maple (1995, Softstar)
128239-xuanyuan-jian-waizhuan-feng-zhi-wu-dos-screenshot-attack-animations.png 171347-xuanyuan-jian-waizhuan-feng-zhi-wu-dos-screenshot-you-descend.png

Tun Town (1998, Softstar)
477098-tun-town-dos-screenshot-exploring-the-town.png 477101-tun-town-dos-screenshot-interiors-are-lovingly-decorated-you.png

New Horizons (1995, Koei)
43676-new-horizons-dos-screenshot-starting-the-game.gif 46420-new-horizons-dos-screenshot-sometime-in-naval-combat-if-you.gif

Princess Maker 2 (1993, Gainax)
?scode=mtistory2&fname=https%3A%2F%2Ft1.daumcdn.net%2Fcfile%2Ftistory%2F9979DD485CC3FC0310

Out of This World/Another World (1992, Delphine)
2837-out-of-this-world-dos-screenshot-you-find-yourself-in-a-strange.gif 60825-out-of-this-world-dos-screenshot-one-of-the-most-confusing.gif

Prince of Persia 2 (1992, Broderbund)
831-prince-of-persia-2-the-shadow-the-flame-dos-screenshot-found.gif 954428-prince-of-persia-2-the-shadow-the-flame-dos-screenshot-it.png

J-Bird (1983, Orion Software)
58870-j-bird-pc-booter-screenshot-use-the-platforms-to-evade-the.gif

A Personal Nightmare (1989, Horror Soft)
59176--a-personal-nightmare-dos-screenshot-the-dark-room.gif

Reply 87 of 138, by hyperrmachine

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kolderman wrote on 2020-09-03, 00:28:

Most DOS games are beautiful due to hand-drawn pixel art, and creative uses of limited palettes like EGA/CGA, and the plethora of adventure games that made copious use of drawn 2d backgrounds.

Space Quest 3 comes to mind.

783-space-quest-iii-the-pirates-of-pestulon-dos-screenshot-beam-me.gif 739521-space-quest-iii-the-pirates-of-pestulon-dos-screenshot-the.png 739517-space-quest-iii-the-pirates-of-pestulon-dos-screenshot-chatting.png 788623-space-quest-iii-the-pirates-of-pestulon-dos-screenshot-door.png 739527-space-quest-iii-the-pirates-of-pestulon-dos-screenshot-uh.png

Reply 88 of 138, by hyperrmachine

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deksar wrote on 2020-08-03, 06:38:

My list would be: Prince of Persia, Volfied, Super Tetris (Spectrum Holobyte 1991), Prehistorik 2, Dave, Dave 2.

Prince of Persia 1 and Super Tetris have some decent graphics. Prehistorik 2's color choice is really done well though.

Reply 89 of 138, by hyperrmachine

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Looking at some of the games on this thread, I actually wanna play them.
I really want to play Legend of Sword and Fairy, some of the Sierra ADVs, MI 1&2, Sam and Max Hit the Road and Cruise for a Corpse 😀

Reply 90 of 138, by Cyberdyne

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Bitmap brothers had that strange unified Commodore64 pallette, steampunk look to all their games. I really liked/hated that.

I am aroused about any X86 motherboard that has full functional ISA slot. I think i have problem. Not really into that original (Turbo) XT,286,386 and CGA/EGA stuff. So just a DOS nut.

Reply 91 of 138, by M-HT

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hyperrmachine wrote on 2020-09-03, 02:25:

Legend of Sword and Fairy (1995, Softstar)
I actually played a bit of this game, but I gave up cause I don't really know Chinese (I can read some hanzi though).

There's an english translation here.

Reply 92 of 138, by Jo22

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hyperrmachine wrote on 2020-09-03, 02:32:

Space Quest 3 comes to mind.

Right, how could I miss that !? I mean, I really tinkered a lot with it in the past.. 😅
Space Quest III on CT-460

kolderman wrote on 2020-09-03, 00:28:

Most DOS games are beautiful due to hand-drawn pixel art, and creative uses of limited palettes like EGA/CGA, and the plethora of adventure games that made copious use of drawn 2d backgrounds.

Interesting were Composite CGA graphics of the AGI titles.
The blurry, but "organic" looking graphics made things look more detailed than they really were.
Especially, if we consider that AGI engine was very low-res (like 160x200 pels ?) in order
to be portable across the limited home computer platforms of the day.
You know, these primitive platforms that were stuck to 320x240 pels, at best. 😉

Edit: The original Game Boy ('89) had a 160x144 pels screen resolution that comes close to AGI..
And four shades, just like CGA. Makes me wonder why Sierra games never got ported to GB platform.

"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel

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Reply 93 of 138, by HandOfFate

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Teenage Queen is interesting but don't check the Mobygames page if you don't want to be spoiled! Leave it to Exxos, and other French developers, to come up with weird or erotic games (preferably both combined)

Good idea by the way to start posting screenshots. It's a thread that's about good loooking games after all 😜

Here are some for the ones I suggested:

Archimedean Dynasty (1996, Massive Development GmbH)

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Fair use/fair dealing exception
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220.81 KiB
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302 views
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Fair use/fair dealing exception

(I'm not 100% sure the game runs on a 486. I will have to try it on my 486 with PCI because my other one doesn't have enough video memory)

SU-27 Flanker (1996, Flying Legends)

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302 views
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Fair use/fair dealing exception
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8.66 KiB
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302 views
File license
Fair use/fair dealing exception

(Runs very well on a 486 DX4 120MHz, I'm really impressed with the resolution and detail of vehicles)

Last edited by HandOfFate on 2020-09-03, 12:10. Edited 1 time in total.

Am486 DX4 120MHz, no L2, 16MB, Tseng ET4000/W32 1MB VLB, ESS ES1869 + Yucatan FX /// 5x86 133MHz, 256kb L2, 64MB, S3 Virge/DX 4MB PCI, SB16 /// Pentium III 1GHz, 512MB, Asus V7700 64MB AGP, SB Live!

Reply 94 of 138, by HandOfFate

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(new post because you can only add 5 attachments per post)

EF 2000 (1995, Digital Image Design Ltd.)

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300 views
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Fair use/fair dealing exception
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17.17 KiB
Views
300 views
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Fair use/fair dealing exception

(I scaled the screenshots to 640x400 because you could barely see anything at 320x200. No idea why the thumbnails are different in size)

Flight Unlimited (1995, Looking Glass Technologies, Inc.)

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300 views
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Fair use/fair dealing exception
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300 views
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Fair use/fair dealing exception

(Now that I look at it I wouldn't call this game "beautiful". It's more that the technology was impressive at the time)

Last edited by HandOfFate on 2020-09-03, 12:10. Edited 1 time in total.

Am486 DX4 120MHz, no L2, 16MB, Tseng ET4000/W32 1MB VLB, ESS ES1869 + Yucatan FX /// 5x86 133MHz, 256kb L2, 64MB, S3 Virge/DX 4MB PCI, SB16 /// Pentium III 1GHz, 512MB, Asus V7700 64MB AGP, SB Live!

Reply 95 of 138, by hyperrmachine

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M-HT wrote on 2020-09-03, 07:16:
hyperrmachine wrote on 2020-09-03, 02:25:

Legend of Sword and Fairy (1995, Softstar)
I actually played a bit of this game, but I gave up cause I don't really know Chinese (I can read some hanzi though).

There's an english translation here.

I already know that. But thanks anyways. I might play it someday.

Last edited by hyperrmachine on 2020-09-07, 03:35. Edited 1 time in total.

Reply 97 of 138, by HandOfFate

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Flight Unlimited yes, I remember it as being a "heavy" game (like Wing Commander 4 from around the same time). I will have to try EF 2000 again but I remember it as playable. Maybe my standards were different back then.

[edit]
I tried EF 2000 on my cacheless 486 DX4 and on "Low" global detail setting and "Medium" world detail ("Low" removes all terrain textures, which looks terrible) it was certainly playable. If you remove the cockpit and go into "fullscreen HUD view" it runs pretty well, even.

I'm sure it runs much better with L2 cache though because the game is very memory intensive (more so than any other DOS game I've ever played). Performance went way up when I turned off disk cache, freeing up 5 extra megabytes (of 16MB).

Last edited by HandOfFate on 2020-09-04, 12:22. Edited 3 times in total.

Am486 DX4 120MHz, no L2, 16MB, Tseng ET4000/W32 1MB VLB, ESS ES1869 + Yucatan FX /// 5x86 133MHz, 256kb L2, 64MB, S3 Virge/DX 4MB PCI, SB16 /// Pentium III 1GHz, 512MB, Asus V7700 64MB AGP, SB Live!

Reply 99 of 138, by clueless1

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I'd almost forgotten about Inca! This game is gorgeous considering it was made in '92 and has a great soundtrack. It actually plays well on a 386 and lists 286 as minimum requirements.

Link to mobygames screenshots:
https://www.mobygames.com/game/inca/screenshots

Link to YT gameplay:
https://www.youtube.com/watch?v=RGIoiwEtdTM

The more I learn, the more I realize how much I don't know.
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