Reply 20 of 41, by Jo22
BardBun wrote on 2021-01-29, 20:24:
Almost all +90's consoles in Germany had a SCART cable or an adapter that combined the 3 cables into SCART.
However the quality was only "alright" unless you went out of your way and bought a proper special SCART cable that sort of sent a different video signal to the TV which way 100 times clearer and sharper.
Sure, that's entirely true, I think.
Though at least here, both the RGB SCART and S-Video cables were optional.
They were not included in the SNES box, but were third party accessories for enthusiasts.
I'm afraid kids at the time didn't even know what RGB was. 🙁
Unless they were members of, say, Club Nintendo (I was, too, by coincidence) and thus from time to time got
a magazine with the latest news and ads in the mail.
Or did read any other games magazines of the time.
Or dialed into online services like AOL, CompuServe or BTX.
Or visited the internet, mailbox/BBS systems.
But then again the, they were like enthusiasts again.
Note that I didn't say RGB is generally bad,
just that the game's designers took advantage of RF/Composite. 😀
In fact, I'm a long term fan of both emulation and LCD technology (though I have a soft spot for monochrome CRTs). ^^
For example, early in the mid-90s, my father got me a Casio LCD TV (handheld type) that I loved.
So I basically grew up with LCD technology (Gameboy also had it).
This stuff was very expensive and we weren't rich at all.
We were simply lucky, because that model was a demonstration model that was shown in in the store's window.
So well, it's just.. SNES games like StarWing used a checker board pattern to simulate transparency or tones of gray (see the wings of the Arwing). And on raw RGB, plending pixels together doesn't work.. 😔
A similar issue appears with FMVs in low-res.
They look horrible on a modern screen, but look okay on a period correct screen (I also dislike that term a bit, btw)..
So in order to perceive these games without looking awful (and ruining old memories thus),
a monitor setup of the time is required.
- Or a very, very splendid emulation of it. I'm looking forward to this.
It will make look things more organic and masks imperfections.
This doesn't mean that you can't use a Sony PVM etc.
Simply consider using both connections (RGB/AV) depending on the game.
Modern TVs have an option to select whether Composite/CVBS or RGB signals should be received from SCART.
Since SCART's RGB uses Composite for it's "Sync" component, it should be available any time in RGB cables.
If that's not an option, just connect a higher quality RF cable to the modern TV, too, so you can switch from RGB to RF if needed.
What's also troublesome : Different generations of the SNES required different RGB cables (with/without capacitors). 🙁
Edit: Quote fixed.
"Time, it seems, doesn't flow. For some it's fast, for some it's slow.
In what to one race is no time at all, another race can rise and fall..." - The Minstrel
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