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Reply 20 of 37, by Jorpho

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dnewhous wrote on 2021-03-08, 21:01:

I imagine the splash/install screen does have audio on original hardware.

No one is going to offer you a bug fix for an imaginary problem, sir. Figure out what it does on original hardware first and then maybe someone will be able to offer a solution.

Reply 21 of 37, by dnewhous

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Jorpho wrote on 2021-03-08, 21:21:

Figure out what it does on original hardware first and then maybe someone will be able to offer a solution.

What do you mean by original hardware? I thought you meant an authentic MS-DOS machine with an actual Soundblaster 16 ISA. Otherwise, I don't know what you are talking about. If you explain the test fixture you expect I might go buy it.

I think you are asking me to compare the performance to a legacy computer - that sounds like that task for a developer and I assure you I do not have access to the source code for DOSBox or DOSBox -X.

Last edited by dnewhous on 2021-03-09, 00:32. Edited 2 times in total.

Daniel L Newhouse

Reply 22 of 37, by ripsaw8080

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While it is possible that an install program plays audio on an auto-detected soundcard, it would be unusual. What is more likely is playing CD-audio tracks.

dnewhous wrote on 2021-03-07, 23:53:

The corrected command is mount d e:\ and it doesn't change the result.

Actually, the correct command is:

mount d e:\ -t cdrom

Without the "-t cdrom" switch, DOSBox will treat the mounted drive like a hard disk drive, not a CD-ROM drive.

So, add the switch to your mount command and maybe the install program will play audio tracks on the disc, if there are any.

If there is still no audio you might try adding interface switches, such as:

mount d e:\ -t cdrom -ioctl

mount d e:\ -t cdrom -ioctl_dx

Please try these suggestions in official DOSBox 0.74-3 first -- if you have any success, then try doing the same in unofficial builds.

Reply 23 of 37, by Jorpho

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dnewhous wrote on 2021-03-08, 23:35:

What do you mean by original hardware? I thought you meant an authentic MS-DOS machine with an actual Soundblaster 16 ISA.

That is exactly what I mean. Have you gotten this install program to play sound on an authentic MS-DOS machine? Or are you just "imagining" what it would do on an authentic MS-DOS machine?

ripsaw8080 wrote on 2021-03-08, 23:45:

While it is possible that an install program plays audio on an auto-detected soundcard, it would be unusual. What is more likely is playing CD-audio tracks.

I agree, that much would be more likely – but since the purpose of an install program is generally to copy stuff off of a CD, and CD audio playback would stop as soon as it tried to access anything else on the CD, that would also be unusual.

Last edited by Jorpho on 2021-03-09, 00:35. Edited 1 time in total.

Reply 24 of 37, by dnewhous

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Jorpho wrote on 2021-03-09, 00:32:
dnewhous wrote on 2021-03-08, 23:35:

What do you mean by original hardware? I thought you meant an authentic MS-DOS machine with an actual Soundblaster 16 ISA.

That is exactly what I mean. Have you gotten this install program to play sound on an authentic MS-DOS machine? Or are you just "imagining" what it would do on an authentic MS-DOS machine?

I'm not a DOSBox developer and I don't think your expectation is appropriate.

Daniel L Newhouse

Reply 25 of 37, by Jorpho

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dnewhous wrote on 2021-03-09, 00:34:

I'm not a DOSBox developer and I don't think your expectation is appropriate.

What are your expectations? You "imagine" this program should play sound and therefore expect people to provide a "bug fix"? Even though it probably doesn't play sound at all!?

Reply 26 of 37, by dnewhous

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Jorpho wrote on 2021-03-09, 00:38:

What are your expectations? You "imagine" this program should play sound and therefore expect people to provide a "bug fix"? Even though it probably doesn't play sound at all!?

My expectations are that the developers can try that, because they presumably have test fixtures to validate the actual output.

Also, there's no difference with the minGW build.

Actually, I see the point and its ironic. The install program doesn't go through an audio setup routine, therefore expecting it to have any sound is much too Windows; in MS-DOS sense, I can't expect the install program to have any audio except PC speaker.

Daniel L Newhouse

Reply 28 of 37, by ripsaw8080

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https://www.youtube.com/watch?v=PkovDtIWmE8

Notice that the music stops during the installation of files. 😉

So, again, you must mount the CD-ROM drive with the "-t cdrom" switch in order to hear the disc's audio tracks, and the interface switches I mentioned previously may or may not be needed as well.

Reply 29 of 37, by Oetker

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The OP sure likes to string people along playing charades.

As for installers playing sound, the Command&Conquer installers of course were very advanced, playing sound/animations. I don't remember if they auto-detected your audio device in DOS. I do remember the C&C Renegade installer needing a patch not to crash on my system, though.

Reply 30 of 37, by jmarsh

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C&C only plays audio after you confirm the hardware setup (to test that it works).
Quake was probably the most well-known game that played audio without requiring the user to run a setup program (via basic auto-detection).

Reply 32 of 37, by Jorpho

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dnewhous wrote on 2021-03-09, 18:52:

Does FreeDOS really work?

That has nothing to do with Lord of the Rings, or the 10th anniversary anthology, or DOSBox, or anything else mentioned so far. If you have questions about FreeDOS, why not start a new thread!?

FreeDOS has been around for over twenty years now, so yes, it exists in a form that "really works", but that depends entirely on what you want to use it for.

Reply 33 of 37, by dnewhous

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ripsaw8080 wrote on 2021-03-08, 23:45:
While it is possible that an install program plays audio on an auto-detected soundcard, it would be unusual. What is more likely […]
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While it is possible that an install program plays audio on an auto-detected soundcard, it would be unusual. What is more likely is playing CD-audio tracks.

Actually, the correct command is:

mount d e:\ -t cdrom

Without the "-t cdrom" switch, DOSBox will treat the mounted drive like a hard disk drive, not a CD-ROM drive.

So, add the switch to your mount command and maybe the install program will play audio tracks on the disc, if there are any.

Yes, this is correct. But it needs a protection mechanism to prevent corrupting a game if I try to install it a second time. Scratch that, it just doesn't work when actually installing a game.

You do get to hear the LotR theme in General MIDI, and it is impressive.

Daniel L Newhouse

Reply 35 of 37, by Jorpho

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RedCharles wrote on 2021-03-11, 08:50:

Damn. I want to hear that midi.

You realize this is about a 1990 game and it's not going to sound anything like Howard Shore's compositions from ten years later, right..?

There are surely suitable Youtube videos.

Reply 36 of 37, by dnewhous

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Jorpho wrote on 2021-03-11, 16:04:

You realize this is about a 1990 game and it's not going to sound anything like Howard Shore's compositions from ten years later, right..?

There are surely suitable Youtube videos.

It sounds better than Howard Shore's compositions. It sounds a bit like dw1theme.mid that I downloaded from the web one day.

"A child's sobbing echoes through the woods."

Is there a sound for that? Is that a bug?

Daniel L Newhouse

Reply 37 of 37, by dnewhous

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shan2752 wrote on 2021-03-14, 01:21:

Daniel L Newhouse what is your major malfunction? Is that really your photo? Do you like peanuts? Are you human or some sort of rogue AI?

human. Yes, it's really my photo.

When I select the LAPC-1 setting and I walk east to Taffy, DOSBox -X freezes when I hear the wolf how. I am using DOSBox -X for the D-70.sf2. When I get the notice about Taffy crying, I hear some sort of tine.

Daniel L Newhouse