Originally posted by Ender Erm, Tony said quite specifically that they still had the source "We have the sources but there would be lots of work to reorganise the resources.".
*cringe* You respond too fast. I was going through 2.5 days worth of posts all-at-once, so I screwed that up. Actually, there were a few other flubs. Sometimes my hands apparently decide that they just don't feel like typing what my brain says...
At least part of the confusion came from his initial statement that it would:
require reverse engineering then re-implementing.
The bewildering part is why on earth would using GameBoy code and essentially re-progamming the whole game be a better alternative?
You started off by saying "re-release utilitising for Win32 utilitising [ed: huh? :] 24-bit video..."
Yes, yes. That should have read:
re-release for Win32 utilizing 24-bit video and Wavetable (MIDI) support. Typos...
you also refer quite often in that thread about mixing game data from one version with another.
Obviously changing the video to 24-bit, as in the actual IN-GAME GRAPHICS, or altering any other aspect... would require rewriting the resource files and the original game data. This is a hell of a lot of work,
Well, that would depend a lot on how it was programmed in the first place. I'm no programmer, buy I know that languages like C will allow a certain amount of "modularity" where a portion of the code can be replaced (IE: increasing the depth limit for background images) without breaking the remaining code.
Was Revolution actually using some form of assembly? If that's the case, I can't see how a stable port can be done.
we're just a bunch of fans with too much technical expertise and spare time
Understood. Same here,...just less of each. *eyes dart around* Speaking only for myself here...