First post, by alexparr
- Rank
- Newbie
(First post, please tell me if I did something wrong!)
So I recently booted up my old Windows 98 machine again, and I decided to play some Hellbender.
However, I've noticed that for some reason, the audio glitches out at multiple instances, and it gets even worse when I turn on hardware acceleration; which sucks, because it looks so much better than the software renderer.
Can someone help me out?
Below I have attached two recorded audio files recorded directly from my SoundBlaster Live; one using the software-rendered graphics mode, and one using the hardware renderer, to show the kind of audio I get from both. They were recorded using the "default" audio settings (4 buffers, 2048 buffer size). I usually play with CD Music, but to help demonstrate the problem better I set it to Synthesized Music for the recordings.
I'd send video files instead, but currently I have no way of recording video from the PC. Oh well.
Gateway 500S:
OEM Intel D845PT
Pentium 4 @ 1.80 GHz
256MB RAM
GeForce4 MX 440
SoundBlaster Live! CT4780
CAPS MAY HAVE FAILED, NEEDS MAINTENANCE
486 Project:
Jetway Motherboard
i486DX2 @ 66 MHz
8MB RAM
S3 Virge/DX
CURRENTLY OUT FOR REPAIRS