First post, by Max S.
I have this really old game, "Mickey Saves the Day" (c) 2000 Disney. Too obscure to find much information online about running on newer systems, except for one sole post on this forum by ZellSF in 2017:
Re: dgVoodoo 2 for DirectX 11
>Disney's Mickey Saves the Day. Nothing to say here. Works flawlessly, resolution forcing works flawlessly (it's a 640x480 only game):
>[image]
It was made for Windows 95/98 and relies upon DirectX 7 for 3d. I am using an HP Pavilion Desktop 590-p0076 (AMD Ryzen 5 2400G with the AMD Radeon Vega 11 integrated graphics) with Windows 10 Version 20H2.
I ran the disc's setup program under compatibility mode, set for Windows 95. I then copied the DirectX linked libraries from dgVoodoo2 v2.75.1's 3Dfx\x86 folder, into the same directory as the game executable. Finally I ran the game executable with compatibility mode set to Windows 95. I get a black screen and a notification sound as my monitor presumably is stuck in 640x480 resolution. Task view or the start button reveals the hidden error messagebox which reads,
>To use the Motivate Runtime with your own application, an access key is required. Please contact the Motion Factory for assistance.
From credits on mobygames it appears Motion Factory Inc. is a group that worked on this game, I'm assuming they developed a library called Motivate Runtime. I suspect this access key is supposed to live somewhere in the registry, and indeed there is a key under HKEY_CURRENT_USER\SOFTWARE\MotionFactory\STEAMB~1\Logger Options, with one string value named "Flags" set to 0.
At this point I'm really not sure what else to try.
~Max