First post, by sam223
Ive been a long time fan of this game engine. Mainly due to how many wonderful mods have been made for it and the customisation options.
Before i start,you can get the full game for free (minus the game shipped 'content'. Mod support only) - google "Nascar Heat Essentials"
One of your members recently posted this about getting the game to run on windows 8.1 (help with graphics card errors) - http://superuser.com/questions/880216/windows … ith-older-games. Contains info of how the .exe runs aswell.
It got me thinking about one the things that was never fully understood or looked into properly with the game engine.Vertex damage.Free moving of model verts in realtime.Unfortunately i am no expert with assembly or a debugger and wondered if anyone could help me digging deeper into this?
Vertex damage is a game option that is not displayed within the game options.However can be manually enabled/disabled within the install directory option.cfg.
[GX]
vertex_damage (yes/no)
Ive done a bit of digging into the patch.bin file and found multiple references of vertex_damage. Id like to try and find the variables within this option and increase them to create a more realistic/dramatic effect in game.Mainly the min_force and max_dist that verts can be moved (see screenshot below)
Here lies the problem though. With little debugger experience i dont know where to go from here.