Reply 180 of 188, by daniel_u
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wrote:New fix :D […]
New fix 😁
https://github.com/ThirteenAG/WidescreenFixes … leases/tag/scpt
Now with automatic widescreen support and full resolution night vision!
[MAIN]
ResX = 0
ResY = 0
ForceShadowBufferMode = 1 // Use with d3d8 wrapper that comes with this fix or any other that fixes the issue.
FMVWidescreenMode = 1 // Cutscenes and movies will be fullscreen.
HudWidescreenMode = 1 // Makes certain hud elements offset to screen edges.
OpsatWidescreenMode = 0 // Makes opsat overlay widescreen by stretching it's center part.
WidescreenHudOffset = 140.0 // This is the default offset for 16:9. For lower aspect ratios adjusted automatically, for higher you may change it manually.
PostProcessFixedScale = 1 // Game uses 512 by default. Increasing the value makes night vision mode render in higher resolution. If set to 1, ResX will be used instead.
Thanks. One step closer to perfection. 😀 Actually there are more, but i'm happy now. That low res night vision was crap and pain in the a** for a long time.
Cheers.