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First post, by max1961

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Has anyone tried to get Breakneck to work in D3D mode with WinXP and nvidia 8800 GTX? I've tried "generic D3D" as well as all the other settings. It worked fine before I upgraded from the nvidia 6800GT.

Great arcade racing game, BTW.

Reply 1 of 4, by Kreshna Aryaguna Nurzaman

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max1961 wrote:

Has anyone tried to get Breakneck to work in D3D mode with WinXP and nvidia 8800 GTX? I've tried "generic D3D" as well as all the other settings. It worked fine before I upgraded from the nvidia 6800GT.

Great arcade racing game, BTW.

I'm afraid I can't contribute much here, but it seems this is NOT 8-bit palleted texture problem, since GeForce 6 series have left out such feature as well.

Or am I wrong?

Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.

Reply 2 of 4, by Davros

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no your right

are you getting this:

If you are using a nvidia graphic chip with drivers higher than 6.5X and get an error Direct3D Init Failed (00000000) #7 try using this version
http://www.synetic.de/flash_frameset.php

Reply 3 of 4, by max1961

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Davros wrote:
no your right […]
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no your right

are you getting this:

If you are using a nvidia graphic chip with drivers higher than 6.5X and get an error Direct3D Init Failed (00000000) #7 try using this version
http://www.synetic.de/flash_frameset.php

The link works, but I'm not sure what to do after getting to this site. I can only ready English, sorry.

Reply 4 of 4, by VirtuaIceMan

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there's patches on that site, try them 😀

My PC spec: Win10 64bit, i7-4970K (not overclocked), KFA2 GeForce RTX 2070 SUPER, Creative Soundblaster ZXr, 16GB RAM, Asus Z97-A motherboard, NZXT 410 case, ROG Swift GSYNC monitor