First post, by thecrankyhermit
I have a game, Prince of Persia 3D, which worked on previous computers, but not my current one (equipped with a C2D). It crashes immediately when I double-click the exe. Enabling Windows 98 compatibility mode fixes the crashing, but causes audio problems.
By getting the Microsoft Application Compatibility Toolkit and using lots of trial and error, I found out why. Win98 compatibility mode applies several smaller compatibility fixes. Two of them are EmulateSlowCPU and SingleProcAffinity. I found that when EmulateSlowCPU is used alone, everything runs perfectly. But if SingleProcAffinity is used too, audio problems like desynching occur.
Is there any way I can use EmulateSlowCPU, and just EmulateSlowCPU, without needing to go through MACT first? Maybe a batch file I could create and use?