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Reply 20 of 23, by filipetolhuizen

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If you try to play MDKD3D in Windows XP you'll see what I mean, Davros. On Vista/Win7 there are several rendering problems in older games with later drivers. Is this your case, Cliche?

Reply 22 of 23, by Cliche

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So it turns out to be a Lighting (Lightmap) issue. It was not a texture issue after all.

From Wikipedia:

A lightmap is a 3D engine light data structure which contains the brightness of surfaces in a video game.

Well in my case (using the Glide renderer), the brightness of surfaces on all of the mirrors and some other textures were set to be so dark that's why I got mirrors which were pitch black.

When I use Scrye the mirrors actually work because they got illuminated by Scrye.
undying_glide2x_normal.jpg

And here's what I got by turning lightmaps off.
undying_glide2x_nolighting_01.jpg
undying_glide2x_nolighting_02.jpg

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