filipetolhuizen wrote:You'll only get past the main menu 1% of the time with a resolution higher than 1xxx X 9xx.
I didn't try a screen height greater than 768. Even at 1024x768, it lags occasionally when there are a bunch of enemies all shooting at once. And this is on a system with a P4, 2.8Ghz chip and 512MB of RAM.
filipetolhuizen wrote:Blood 2 is buggy as hell. I wonder why Monolith dropped the build engine, it was so much better.
Because the build engine wasn't true 3D. Don't get me wrong, I had fun playing Blood, but I would have given anything for a source port. The vertical aiming when using mouselook sucks. Fine movements don't register and larger movements overshoot the mark. Not to mention that you can only look up or down about 45 degrees. You have no idea how many times I wished that I could look/shoot straight up, especially when the stupid gargoyles refuse to come down from the ceiling.
Then there's the collision detection. At the end of the first level, you can be half out of the hole in the wall, your shotgun sticking out a good two feet past the wall, but every shot hits an invisible wall. Or you try to snipe a cultist who's half hidden behind a pillar and none of the shots will touch him. Or you crouch and equip the tesla cannon or napalm launcher and move out where a hellhound can see you, take aim, dead center, fire and the shots go right through it without even touching it. Then it runs up and sets you on fire.
Of course, the Blood 2 engine has some shortcomings as well (besides the crashing). You and the enemies can often shoot through walls, especially at corners. The blood spray is pretty primitive (I actually prefer Blood's effect for this). There are a lot of clipping errors, but a lot of old games are like that. It also doesn't seem to be capable of rendering large areas that well. Although some of the levels are quite large, they seem to limit your view at any one time to a small area. which kind of limits the usefulness of the sniper rifle. Also, a few times while crawling through pipes and such, the game has let me stick my head up through the level.
I can live with all of the above, it's the crashing that gets me. It's especially annoying if it happens in a tough area, where I'm likely to die a lot (or get hurt enough that I want to try it again). Thankfully, it didn't happen in the area before the boss fight at the end of chapter one! I would have been pulling my hair out!