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First post, by Wolf555

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Greetings,
has anyone an idea how to get Mageslayer running under 800x600 D3D 16-bit without graphical errors?
I tried all kinds of wrappers and Dosbox with no success.

My system has:
Windows Professional SP3
NVIDIA GeForce GTX 550 Ti
4 GB Ram

Thanks,
W.

Reply 1 of 8, by Jorpho

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What sort of graphical errors are you experiencing? What sort of wrappers did you try? Are you sure you used them correctly?

Details, details.

Last edited by Jorpho on 2013-06-06, 17:40. Edited 1 time in total.

Reply 5 of 8, by keropi

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does patch 1.1 help? http://www.patches-scrolls.com/dl.php?file=mage11.zip

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Reply 7 of 8, by Wolf555

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keropi wrote:

Thanks, I tried running it now with the patch, then dosbox, wrappers (ddwrapper, OpenGlide) and under the Windows 95 -compatibility mode with no success.
I have some screenshots attached.

Thanks,
W.

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  • Filename
    M1.png
    File size
    88.99 KiB
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    27 downloads
    File license
    Fair use/fair dealing exception
  • Filename
    M2.png
    File size
    8 KiB
    Downloads
    26 downloads
    File license
    Fair use/fair dealing exception

Reply 8 of 8, by Jorpho

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I understand that this is a Direct3D game, such that OpenGlide won't do anything. How did you even try to use OpenGlide?

http://www.gog.com/forum/general/directdraw_f … gurations/page2 indicates that ddwrapper should work if it is configured properly. What did you do with ddwrapper?