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Unreal 1 and A3D cards.

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Reply 20 of 27, by Zoomer

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swaaye wrote:

Yup 2041 is probably the best driver.

Yeah. And also they don't have reversed left/right channel bug. And yeah, agreed on X-Fi headphones. You even can hear elevated effects on it (when the source is higher or lower than you). By the way I do think this is a legacy of Aureal, although people claim Creative never developed on those technologies.

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Reply 21 of 27, by Great Hierophant

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I have a firm opinion that Unreal supports A3D 2.0 is a myth. As of version 224, this is among the known issues :

Epic wrote:

If you enable "Advanced Options / Audio / Use3DHardware" through the menus and you have a 3D sound card with Aureal A3D 2.0 drivers, you won't get any sound acceleration. A3D 2.0 (geometric environmental audio processing) support is still in development and testing, and will come later, but the temporary side effect is that 1.0 support is disabled.

Aureal v224 release notes :

http://software.freepage.de/cgi-bin/feets/fre … ml/readme01.htm

There are no release notes for v225 and there is no mention of the anything like A3D 2.0 support in v226 Final, according to the release notes :

http://gamecentralnetwork.net/?id=1940

However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.

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Reply 22 of 27, by Kirben

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Aureal A3D 2.0 support was broken in the Unreal 224 patch, but later fixed in Unreal 226 patch.

Half Life and Unreal were the best examples of Aureal A3D 2.0 support.

Reply 23 of 27, by leileilol

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Great Hierophant wrote:

However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.

Not even this?

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Reply 24 of 27, by Great Hierophant

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leileilol wrote:
Great Hierophant wrote:

However, there is a reference to Unreal Tournament v420, but I have not been able to find the release notes for that version. I think it extremely unlikely that Epic would have fixed it; otherwise it would have been announced.

Not even this?

Good find, and I see nothing in those notes regarding A3D.

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Reply 25 of 27, by silikone

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Kirben wrote:

Half Life and Unreal were the best examples of Aureal A3D 2.0 support.

My experience with A3D in Half-Life hasn't been great. I was able to hear sounds from the other side of the map. I hope it's just a driver issue that can be solved.

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Reply 26 of 27, by d1stortion

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silikone wrote:
Kirben wrote:

Half Life and Unreal were the best examples of Aureal A3D 2.0 support.

My experience with A3D in Half-Life hasn't been great. I was able to hear sounds from the other side of the map. I hope it's just a driver issue that can be solved.

I've only tried it with Uplink, found everything to sound muffled... there are some settings one can apparently try. Quite likely that different game/driver versions will give varying results, but I'm not aware of anyone having sit through testing all of this out and documenting it 😀

Reply 27 of 27, by Great Hierophant

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The Unreal Tournament box has an A3D logo on it, and none of the notes for that game up to v4.20 indicate that support was removed, so it stands to chance that Unreal v2.26 does have A3D support restored. However, this does not prove A3D 2.0 support.

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog