Glide 2.1.1 games and Voodoo 2

Getting old Windows games working.

Glide 2.1.1 games and Voodoo 2

Postby Gamecollector » 2014-1-29 @ 14:51

Games are:
Cybergladiators.
Outlaws (patch 1.1 and later).
Pandemonium!
Pod (unpatched version).
Scorched Planet.
SimCopter (patch 1.02).
Tigershark (unpatched version).
Time Warriors (_st_3dfx0.exe).

And Mechwarriors 2: 31st Century Combat OEM 3dfx cd.

I have tested these games with WinME. Test PC is Pentium4 3.2E/Asus P4P800 SE/2 GB RAM (with MaxPhysPage fix to 512 MB)/ATi Rage 128 Pro Ultra+Voodoo2 12 MB. Voodoo2 drivers are 3.02.02. Glide.dll (crc32 - 0e111709) and sst1init.dll (crc32 - 1a760ba4) are from 21 Jan 1997.

Results are vary.
Cybergladiators - no intro. The game itself is working.
Mechwarrior 2: 31st Century Combat Voodoo Graphics Edition - error 50.
Outlaws - all is working perfectly.
Pandemonium! - heavy visual glitches. Glide.dll and sst1init.dll on cd are same as above.
Pod 2.0 - wait cursor 5-7 seconds then the podx3dfx.exe process just stacks in RAM.
Scorched Planet - ctd (in <unknown>). The installer can't detect Voodoo2, so maybe this game needs more than the copying of the VOODOO directory content from the game cd to the gamedir... Again there are glide.dll (c8ec5195), sst1init.dll (81decd3d) and fxmemmap.vxd (ff6579ba) on the cd (24/25 Jul 1996).
Tigershark - this game isn't starting (program window disappears after 0.5 second).
Time Warriors - "No 3d card detected". Glide.dll (d8905f6a) and sst1init.dll (fa8ec724) are included on the cd (23 Jan 1997).

I have tested with and without SST variables from V2-auto.inf. And with all 3 glide.dll/sst1init.dll versions.

Is there anyone who knows how to run these games on Voodoo2?
Attachments
MW2.JPG
MW2.JPG (12.48 KiB) Viewed 2608 times
TimeWarriors.JPG
TimeWarriors.JPG (12.39 KiB) Viewed 2787 times
ScorchedPlanet.JPG
ScorchedPlanet.JPG (11.1 KiB) Viewed 2787 times
Last edited by Gamecollector on 2014-9-10 @ 14:15, edited 4 times in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).
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Re: Glide 2.1.1 games and Voodoo 2

Postby vetz » 2014-1-29 @ 15:21

Only tested Mechwarrior 2 of that bunch, and it will run with no glitches.

Why even test POD and Tigersharks when they got newer 3DFX Glide patches making it the obvious route if you want to play those games? (Less hassle)

I haven't tested the others, but if I recall correctly I got Scorched Planet to run. Can't remember the details though, so don't quote me on it.
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Re: Glide 2.1.1 games and Voodoo 2

Postby Stiletto » 2014-1-29 @ 18:42

vetz wrote:Only tested Mechwarrior 2 of that bunch, and it will run with no glitches.

Why even test POD and Tigersharks when they got newer 3DFX Glide patches making it the obvious route if you want to play those games? (Less hassle)


Maybe he doesn't understand why they wouldn't have been working out of the box in the first place?
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Re: Glide 2.1.1 games and Voodoo 2

Postby Gamecollector » 2014-2-09 @ 02:09

Have found several more glide.dll/sst1init.dll sources.
Asghan - files are similar to Time Warriors.
Joint Strike Fighter - there are 2 versions: Win95 and WinNT. Win95 version is similar to Pandemonium! plus there is fxmemmap.vxd (crc32 429e2479) dated 21 Jul 1997. WinNT version has different sst1init.dll (3868bff7) and 3 drivers: genport.sys (b254c362), mapmem.sys (9ae5b432), ntremap.sys (4a6bc164). Drivers date is 21 Jul 1997. The trouble is - there are glide 2.1.1 and glide 2.4x files in this game so - these drivers can be for glide 2.4x...
Glide 2.1.1 SDK (from falconfly.de). Again there are 2 versions. Glide.dll and Win95 sst1init.dll are same as Asghan/Time Warriors. Plus there are fxmemmap.vxd (91231323, 21 Jan 1997), WinNT sst1init.dll (b8bd827f, 23 Jan 1997), genport.sys (b254c362, 17 Jan 1997) and mapmem.sys (9a042d3a, 17 Jan 1997).
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).
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Re: Glide 2.1.1 games and Voodoo 2

Postby kjliew » 2014-2-19 @ 03:26

Have you tried dgVoodoo? It supports GLIDE 2.1.1 and works with most DX7 class hardware.

SST1INIT.DLL/GLIDE.DLL are not meant for anything other than Voodoo1. There are list of 3Dfx env vars for a Voodoo2 to emulate Voodoo1 floating around in the web which you can google it by yourself. If this works, then you're good. For me, that doesn't work reliably when I used to have Canopus 3D2. Frankly, Voodoo2 is only good for Glide 2.4x or beyond.

What I had also done in the past was to create a stub GLIDE.DLL to redirect GLIDE calls from GLIDE 2.11 to GLIDE 2.4x. It worked with MechWarrior 2 3Dfx almost perfectly. Unfortunately, I lost the work due to HDD crash and since dgVoodoo came to the rescue, I void the plan to recreate the work. All I really care back then was MechWarrior 2 3Dfx, and dgVoodoo had been able to do it beautifully.
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Re: Glide 2.1.1 games and Voodoo 2

Postby Stiletto » 2014-2-19 @ 05:27

kjliew wrote:What I had also done in the past was to create a stub GLIDE.DLL to redirect GLIDE calls from GLIDE 2.11 to GLIDE 2.4x. It worked with MechWarrior 2 3Dfx almost perfectly. Unfortunately, I lost the work due to HDD crash and since dgVoodoo came to the rescue, I void the plan to recreate the work. All I really care back then was MechWarrior 2 3Dfx, and dgVoodoo had been able to do it beautifully.


Cool! I still remember your post to OpenGlide requesting Glide 2.11 support. I seem to recall nagging Fabio to try to get your patch applied. Can't remember where we left that, I _think_ it was applied. Sadly, development pretty much stopped several years back...
http://sourceforge.net/p/openglide/feature-requests/3/

nGlide is another very good closed-source wrapper. Zeus's nGlide Compatibility List is awesome.

If you ever do recreate your stub DLL, let me know - I'd like to incorporate it in our Wrapper Collection Project. :)
viewtopic.php?f=9&t=36412
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Re: Glide 2.1.1 games and Voodoo 2

Postby Gamecollector » 2014-9-10 @ 14:14

Another glide 2.1.1 game was found - SimCopter (with 1.02 patch). Well, the glide mode is demo only - free flight w/o actual tasks.
Last edited by Gamecollector on 2015-12-26 @ 01:47, edited 1 time in total.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).
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Re: Glide 2.1.1 games and Voodoo 2

Postby filipetolhuizen » 2014-9-10 @ 14:55

I had no problems running Glide1 games with a voodoo 2, as long as I had the variables in autoexec.bat.
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Re: Glide 2.1.1 games and Voodoo 2

Postby Stiletto » 2014-9-10 @ 17:56

Gamecollector wrote:Another glide 2.1.1 game was founded - SimCopter (with 1.02 patch). Well, the glide mode is demo only - free flight w/o actual tasks.


No kidding, I thought they'd all been found! :)
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Re: Glide 2.1.1 games and Voodoo 2

Postby Davros » 2014-9-11 @ 00:01

I certainly know joint strike fighter ran fine with a voodoo 2, theres even a 800x600 option
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Re: Glide 2.1.1 games and Voodoo 2

Postby Gamecollector » 2014-9-11 @ 04:48

Davros wrote:I certainly know joint strike fighter ran fine with a voodoo 2, theres even a 800x600 option

Because Joint Strike Fighter is glide 2.4x game and uses glide2x.dll.
But - it installs glide.dll and sst1init.dll in the system. So - this game is included as the glide2.1.1 dlls source.
Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).
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